Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Crossing the Pasleka River
Red & White #1
(Attacker) Soviet Union vs Poland (Defender)
Formations Involved
Poland 12th Mechanized Infantry Division
Soviet Union 5th Guards Rifle Division
Display
Balance:



Overall balance chart for ICRW001
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Red & White
Historicity Alt-History
Date 1951-10-13
Start Time 04:30
Turn Count 30
Visibility Day
Counters 154
Net Morale 0
Net Initiative 1
Maps 4: 15, 18, 21, 22
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 209
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
River Crossing
Rural Assault
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Reinforcements
Smoke
Terrain Mods
Illumination
Scenario Requirements & Playability
Cassino '44 Counters
Elsenborn Ridge Maps
Hammer & Sickle Counters
Red & White Base Game
Road to Berlin Maps + Counters
Introduction

General Belakin's 10th Guards Army, comprised of four rifle divisions and two mechanized divisions, faced the Polish Pomeranian Military District's forces. The Poles under the legendary General Stanisław Maczek fielded three mechanized and one armored division, though they defended the whole of the northern border area and coast. The Polish defense would rely upon natural obstacles in the north due the plethora of north-south running rivers opposing an east-west advancing enemy. The first such main line of defense lay along the Pasłęka River and the town of Braniewo. This river bisected the two main roads of advance for the Soviets: highways S4 and S22. With the known bridges likely mined, and not wanting to get bogged down in a city fight, the Soviets planned to force the river both upstream and downstream of the town.

Conclusion

Polish soldiers fought for six years to liberate their homeland, shedding their blood in Africa, Italy, France and the Soviet Union. Now that they had their country back and had paid the price of freedom, no one would take it away again while their hearts still beat in their chests.

Additional Notes

SU-76s are bridge laying engineering vehicles, instead of assault guns


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Poland Order of Battle
Wojska Lądowe
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards

Display Errata (2)

2 Errata Items
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

Eyes seemingly far too big for bellies?
Author Arborec88
Method Solo
Victor Poland
Play Date 2018-03-31
Language English
Scenario ICRW001

With a few days off to spare thought I'd tackle this 30 turn mini monster. Plenty of special rules regarding mud, reinforcements, artillery and river crossings.

Polish set up a defensive line along the towns and forests a km, south of the river. Two small reserves were deployed in the town to the south east (with 25pdrs) and the forests in the mid west.

The first hour saw a few Polish spotters advance into the town on the river. The night was bright allowing for around 400m of visibility. The 25 pdrs bombarded what they could in relative safety until the spotters' radios finally went silent.

All soviet bridges and crossing points were eventually deployed in the North East, mainly in or around the river town. As soviet units began crossing, the Polish forces in the west began loading up and driving cross country to reinforce the North eastern town, a km south of the now forming soviet bridgehead.

With enough forces gathered the Russians bypassed the opposing town and attempted to oust the Poles in the woods beyond, unfortunately for them preliminary bombardments had little effect and 3 assaults were easily repulsed.

Residual polish forces were dealt with along the river and a fresh breakout was attempted to the east. Four soviet armoured platoons swung around the Eastern woods and headed straight for the town with the 25pdrs.

More troops poured across the river but lack of cohesion and broken units fleeing from the earlier failed assaults blocked their path. The kommissars had their work cut out for them before sunrise.

Polish reinforcements were delayed by around half an hour and the soviet reinforcements tried to deploy as quickly as possible. Engineers moved west along the river trying to alleviate the urban squeeze further east.

The bulk of the Russian guns and mortars deployed on the hill overlooking the river. Meanwhile the vanguard armoured platoons continued to race towards the south eastern town.

Around 7 o'clock M3s filled with Polish troops began making their way north, travelling through the southern woods, allowing the vast number of Pershings to use the limited roads.

The opposing armour met around 8 around 4km behind the Polish frontline. Tanks lit up but the Pershings had the numbers. Within the hour all soviet tanks south of the river were destroyed or withdrawing. The Poles pushed up to form a second defensive line to the east and dug in around 2 km south of the frontline.

With the threat now gone, stuarts and chaffees raced to reinforce the urban assaults taking place to the north.

The Soviets brought up their armoured reserves and attempted to move it west, unfortunately they all got caught up in various assaults by optimistic Polish AT units. Damage was limited, but the Soviet manoeuvres stalled.

The Russians finally took the Eastern most woods around 9 and tried desparately to kick the heavily entrenched Poles from the adjacent town. They had limited success but with open ground ahead covered by dug in Polish armour and heavy guns they had nowhere to go!

By 10 it was all over for the Russians, Polish tanks picked off trucks and soviet troops lost most of their leaders and cohesion in the ensuing chaos. All but the Riverside town were still in Polish control and what Soviets had advanced never reached further than 2km from their exit objective.

Soviet losses had been excessive without any key objectives being taken. Other than the bridgehead and town Russia had little to show for their losses that had exceeded 45 steps compared to only 20 or so polish. Worse was the loss of leadership for the Soviet forces with many of its leaders either demoralised or dead.

All in all the game took around 9 hours over 2 days.

In this particular game assaults seemed the order of the day. Being so dark off board artillery was limited and the nature of the terrain meant that illumination was also underwhelming in effect. Much was decided by the failed assaults early on that blocked the oncoming soviet forces and the arrival of the apparently superior Pershings that sealed the Russians fate.

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