Kursk: Tigers by the Tail Heroes of the Soviet Union #22 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 19th Panzer Division | |
Germany | 503rd "Feldherrnhalle" Heavy Panzer Battalion | |
Soviet Union | 78th Guards Rifle Division | |
Soviet Union | 81st Guards Rifle Division |
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Overall Rating, 3 votes |
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4.33
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Scenario Rank: --- of 940 |
Parent Game | Heroes of the Soviet Union |
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Historicity | Historical |
Date | 1943-07-05 |
Start Time | 04:00 |
Turn Count | 56 |
Visibility | Day & Night |
Counters | 122 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 3: 3, 4, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 178 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Heroes of the Soviet Union | Base Game |
Introduction |
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III PANZER CORPS: At 0330 III Panzer Corps' artillery opened fire on Soviet positions ,at the southern base of the Kursk salient. Thirty minutes later 19th Panzer Division, reinforced with 2nd Company, 503rd Heavy Panzer Battalion, crossed the North Donets River. |
Conclusion |
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The 73rd Panzer Grenadier Regiment gained a bridgehead across the river by mid-day and near nightfall was joined by tanks of the 27th Panzer Regiment. Together the two drove a wedge several kilometers deep between the two Soviet divisions. |
Additional Notes |
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Red Warriors counters may be substituted for those of Heroes of the Soviet Union. The RKKA 45mm and 76.2mm guns almost certainly represent Guards units. Plays should consider using Guards counters for these weapons, if the counters are available. It is unclear from the scenario description which transport is RKKA and which is Guards. Players should make their on determination, but the anti-tank regiment probably has organic transport. Soviet Guards transport counters may be downloaded from Avalanche Press. Otherwise, use RKKA trucks and wagons in place of the Guards counters as needed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Heavy Tank attack | ||||||||||||
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This is probably the best scenario within HotSU. I played this several years ago with a friend from my local club This scenario has a heavy German tank unit trying to force its way across three boards. The Soviets face them with infantry and AT guns even BM-13 rockets. The Germans get to use PzVIa to rumble over the Soviets. The Soviets get to setup and hold the best positions the Germans enter the board on turn 1. There is a lot of OBA on both sides, this caused many of the infantry casualties on both sides. For us the battle came down to tanks v. AT guns and in this case the Germans won the match and overran most of the guns. But OBA causalities were quite high, we noted 34 steps lost to OBA. As for tactics, the Germans need to push up the road and destroy Soviet units. The Soviets need to hold as much as possible and use their OBA to slow the assault down. The Germans have the time with 56 runs, and a very long Saturday, they can get control of all the towns. Soviets have a chance at winning but must get some good OP and OBA rolls. The Soviets seemed to roll high morale checks and sevens on the attacks. If you have the time for this one it is worth is especially if you like German armor. |
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