Stalingrad Fire Brigade Heroes of the Soviet Union #19 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 29th Motorized Infantry Division | |
Soviet Union | 13th Mechanized Corps |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Heroes of the Soviet Union |
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Historicity | Historical |
Date | 1942-11-20 |
Start Time | 09:45 |
Turn Count | 26 |
Visibility | Day |
Counters | 165 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 4: 1, 3, 4, 8 |
Layout Dimensions | 112 x 43 cm 44 x 17 in |
Play Bounty | 187 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Urban Assault |
Conditions |
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Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Heroes of the Soviet Union | Base Game |
Introduction |
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ARMY GROUP B: As the Soviet offensive to encircle Stalingrad began, German reserves rushed to plug holes in the line. The Soviet 57th Army had shattered the Romanian VI Co south south of the city after crossing the Volga the day before. The only available reserve, 29th Motorized Division, set out to restore the Axis positions. |
Conclusion |
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The 29th Motorized Division succeeded in halting the advance of 13th Mechanized Corps, inflicting heavy casualties on the Soviet formation. To the south, the Soviet 51st Army had broken through the positions of the Romanian VII Corps. A handful of defensive victories by isolated German and Romanian mobile divisions could not stop the encirclement of the German Sixth Army. |
Additional Notes |
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Red Warriors counters may be substituted for those of Heroes of the Soviet Union. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Pumping in reinforcements | ||||||||||||
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This is an interesting scenario as the Soviets and pushing reinforcements right into battle. The Soviets has just a few tanks on the board, but all the rest of his units arrive by train and have to go right into battle against the German Motorized Division. The Germans have to push across four boards to try to capture the towns or destroy 35 Soviet steps, while the Soviets have to capture the towns or destroy 20 German steps. The battle quickly becomes a bloodbath for both sides, in the end both the Soviets and the Germans lose over 80 steps and neither controlled both towns. |
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1 Comment |
I still need to play this scenario, it looks interesting.