The Bloodiest Fight Heroes of the Soviet Union #3 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 14th Motorized Division | |
Soviet Union | 16th Guards Rifle Division |
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Overall Rating, 4 votes |
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2.75
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Scenario Rank: --- of 940 |
Parent Game | Heroes of the Soviet Union |
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Historicity | Historical |
Date | 1942-12-13 |
Start Time | 12:00 |
Turn Count | 21 |
Visibility | Day |
Counters | 68 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 4, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 148 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Heroes of the Soviet Union | Base Game |
Introduction |
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KALININ FRONT: As the Soviet Operation Mars stalled, only Maj. Gen. A.I. Zygin's 39th Army showed any signs of success. German counter-attacks isolated 39th Army's armored spearhead, mostly tanks of 81st Tank Brigade, and Zygin ordered fresh divisions to break through to rescue the trapped tankers. Preceded by a four-hour bombardment, the 16th Guards Rifle Division assaulted the positions held by the 11th Panzer Grenadier Regiment. "The battle raged," wrote one German survivor, "and the earth, covered by a maelstrom of fiery iron fragments, trembled." Operation Mars had only a few more days to run, as even the most optimistic Soviet commanders began to recognize the waste of men and material as pointless. |
Conclusion |
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The Soviet attack made only minimal gains, and could not penetrate the German lines. By disrupting the German defenses, however, the attack did give the trapped tankers the chance they needed to break out of their encirclement and return to the Soviet lines. The Germans pulled hack in hopes of re-organizing their own battered units, but Zygin gave them no peace and attacked again the next day, this time with more tank support. |
Additional Notes |
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This scenario could also be played using East Front maps and Red Warriors Counters. This scenario has an updated version in Red Warriors. The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. Soviet Guards transport counters may be downloaded from Avalanche Press. Otherwise, use RKKA trucks and wagons in place of the Guards counters as needed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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A long way to run | ||||||||||||
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This scenario has problems and is very hard if not impossible to win with the Soviets. The victory conditions for the Soviets are to move 6 or more units off the southwest corner of board 6. They start on the north or east side of the board 4. This requires them to move across 2 boards to exit within 21 turns and restricted movement. Given this several units like the HMG's will not be able to make it to the edge. In my notes I have that a change to the length of the game could make it more playable for the Soviets. But as is will always give a German victory. |
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