Heroes of the Soviet Union: The Defense of Mother Russia 1942-1943
AP Series | Panzer Grenadier |
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Designer | Knipple |
Game Type | Expansion |
Format | Boxed |
Release Date | 2001-06 |
Availability | Out of Print |
Scenarios | 24 |
Counters | 330 |
Counter Type | Die-cut |
Maps | 2 |
- campsawyer on 2006-07-09
- driddle01 on 2013-01-11
- triangular_cube on 2018-06-03
Overall Rating, 103 votes |
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3.04
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Expansion Rank: 103 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 20% | Played by 5% | AAR'd by 5% | Medaled by 2% |
Rank | 30th of 168 | 64th of 156 | 49th of 153 | 20th of 94 |
Expansion Game Requirements & Playability | |
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24/24 | Heroes of the Soviet Union |
12/24 | Eastern Front |
Total | |
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Side 1 | 40 |
Draw | 26 |
Side 2 | 36 |
Heroes of the Soviet Union is a companion game and supplement to Panzer Grenadier: Eastern Front, published in 2001. The first twelve scenarios can be played with the components included in the game. The second twelve scenarios require maps and counters from Eastern Front. All scenarios are still playable with Eastern Front Deluxe except for scenario #21, which requires the 150mm SP. The counters are the same as those issued in Red Warriors. Scenarios are from battles in late 1942 through mid 1943, including some from Operation Mars, the Dnieper Loop battles, and Kursk. Some scenarios were updated or expanded in Tank Battles. Some also went on to Red Warriors. Note - includes maps 4 and 6 in mounted form. |
Scenario | Plays | AARs | Rating |
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01. Emel'ianova | 4 | 2 | 3 |
02. Futility | 5 | 3 | 3.2 |
03. The Bloodiest Fight | 4 | 1 | 2.8 |
04. Demekhi | 5 | 3 | 3.7 |
05. Kaeter's Counterattack | 5 | 3 | 2.6 |
06. Grediakino | 4 | 1 | 2.8 |
07. From the March | 4 | 2 | 2.3 |
08. From the March II | 4 | 2 | 2.5 |
09. Gauntlet | 6 | 3 | 3 |
10. Kharkov | 5 | 2 | 2.4 |
11. Second Guards Cavalry Corps | 4 | 2 | 2.3 |
12. MARS: Mischief | 4 | 1 | 2.5 |
13. Desperation | 3 | 1 | 3 |
14. Cutting Off the Head | 6 | 3 | 3.2 |
15. Skill | 3 | 1 | 2.7 |
16. Red Parachutes: Grigorovka | 8 | 4 | 3.4 |
17. Red Parachutes: Rzhishchev Bridgehead | 3 | 1 | 3 |
18. Red Parachutes: Bukrin Bridgehead | 3 | 1 | 3.3 |
19. Stalingrad Fire Brigade | 3 | 1 | 3.3 |
20. Kursk: Opening Moves | 4 | 1 | 3.8 |
21. Kursk: Opening Moves II | 5 | 2 | 3.4 |
22. Kursk: Tigers by the Tail | 3 | 1 | 4.3 |
23. Kursk: Advance! | 4 | 1 | 3.3 |
24. MARS: Vaselki | 3 | 1 | 3.3 |
AFV Rules Pertaining to this Game's Order of Battle |
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15 Errata Items | |
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References to "T-34a" are to the "T-34/76a" tank units and reference to "T-34/76" are to the "T-34/76b" tank units. (rerathbun
on 2012 Jan 28)
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Scen 18 |
Scenario calls for German Self Propelled 75mm units. Whether they mean 75mm ig or 150mm sp, or something else entirely is left to our guesses. I used the ig as it is far more common. (triangular_cube
on 2017 Dec 02)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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HoSU and RW counters were incorrectly printed as 4-7 AT value. Per HoSU scenario book these should all be 4-8 (triangular_cube
on 2017 Oct 08)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
100%
|
Germany |
Soviet Union |
100%
|
Soviet Union |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
79%
|
Urban Assault |
Inflict Enemy Casualties |
63%
|
Inflict Enemy Casualties |
Exit the Battle Area |
25%
|
Exit the Battle Area |
Meeting Engagement |
13%
|
Meeting Engagement |
Rural Assault |
8%
|
Rural Assault |
Delaying Action |
8%
|
Delaying Action |
Bridge Control |
4%
|
Bridge Control |
Hill Control |
4%
|
Hill Control |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
88%
|
Off-board Artillery |
Terrain Mods |
63%
|
Terrain Mods |
Severe Weather |
58%
|
Severe Weather |
Entrenchments |
8%
|
Entrenchments |
Minefields |
8%
|
Minefields |