Skoda Panthers
Hopeless, But Not Serious #16
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(Attacker)
Germany
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vs |
Austria
(Defender)
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|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Hopeless, But Not Serious |
Historicity |
Alt-History |
Date |
1942-03-01 |
Start Time |
07:00 |
Turn Count |
30 |
Visibility |
Day |
Counters |
143 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
4: 14, 19, 21, 8 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
245 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Skoda's final tank design was built to a German requirement for a tank capable of meeting and defeating the fearsome Soviet T-34. The T25 was smaller than the eventual winner of the competition, Daimler-Benz's Panther, but was fast with sloped armor, a vertical engine and a 75mm long-barreled gun with an automatic loader capable of 18 shots per minute. Austria fell long before this tank was even imagined, but had the republic somehow survived this vehicle would have been at the top of the Bundesheer's shopping list.
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Conclusion
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While countries like Hungary could make accommodations with the Nazis, Adolf Hitler hated the Austrian Republic and its culture. Austria would not have been allowed to survive into 1942 without the Second World War itself somehow being delayed, and the Skoda Panther would not have existed without German wartime experience fighting the T-34. Stranger things have happened in real life, however.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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1 Errata Item |
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white).
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