Panzers of Spring
Hopeless, But Not Serious #15
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(Attacker)
Germany
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vs |
Austria
(Attacker)
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|
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Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 1 vote |
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Scenario Rank:
--- of 940 |
Parent Game |
Hopeless, But Not Serious |
Historicity |
Alt-History |
Date |
1938-03-01 |
Start Time |
07:00 |
Turn Count |
20 |
Visibility |
Day |
Counters |
177 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
4: 15, 17, 18, 21 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
201 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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Adolf Hitler gained full employment — and thus the support of the German working class — by overheating his economy. A peaceful settlement with Austria that did not bring the smaller republic into the Reich would have been disastrous: the German economy needed the additional labor, resources and markets or it would crash. But the German military argued that it was not yet ready for war and urged Hitler to wait. Had they gotten their way and Germany somehow avoided a meltdown in the meantime, they would have found a far more capable enemy awaiting them.
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Conclusion
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Though their governments maintained merely correct ties, the Austrian Federal Army had strong ties to the Czech military-
industrial base. The Austrians asked for a tank design built around the 47mm gun, and this may have been the origin of the V-8-H that became the T22, sold to the Hungarians as the Turan and sought by the Romanians as the R3. As the KW40, it would have given the Austrians the qualitative advantage they sought over the Germans.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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