Tank Battle Hopeless, But Not Serious #13 |
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(Defender) Germany | vs | Austria (Attacker) |
Formations Involved | ||
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Austria | Fast Division | |
Germany | 2nd "Vienna" Panzer Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Hopeless, But Not Serious |
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Historicity | Alt-History |
Date | 1938-03-01 |
Start Time | 10:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 119 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 14, 9 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 174 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Eastern Front | Counters |
Hopeless, But Not Serious | Base Game |
Road to Berlin | Maps |
White Eagles | Counters |
Introduction |
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Austrian doctrine called for the Fast Division to act as a mobile reserve, counter-attacking German breakthroughs in the Traun Line. Had the division received the Skoda S-II tanks desired by its officers (Kampfwagen35 in Austrian parlance) this might have resulted in the war's first tank battle. |
Conclusion |
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The entire German Army had only 42 PzKw III and less than 30 PzKw IV tanks at the time of the Anschluss. Had Austria found the money to purchase the Skoda vehicles, Alfred Ritter von Hubicki's Fast Division would have held a decided edge over Heinz Guderian's 2nd Panzer Division and the "Panzer Leader" might have only been remembered as a historical footnote. |
Additional Notes |
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White Eagles is required only for PzI and PzII counters. Counters from 1940: The Fall of France may be substituted. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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Hopeless, But Not Serious, scenario #13: Tank Battle. | ||||||||||||
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While setting this scenario up, I noticed there is one KW35 counters short so I had to use a KW38 counter sub! It seems like a pretty evenly matched scenario with forces and terrain victory objectives but I made kind of a strategic/tactical error early in the game. As the largest part of my German Armor finished their movement, the Austrians, in stead of shooting back with their armor, they moved the bulk of their armor adjacent to the German armor and hope for first activation on the next die roll, which worked out for them very well. They had most of their armor in kind of a hex clump that could all activate at about the same time. They shot up the German armor pretty well and even received in some cases, the adjacent armor modifier bonus. So the game felt over kind of early but I played on for a while. Another strategy I used for both the German PzI’s & the Austrian KW33’s which have zero AT factor, was to assault other armor with these units. It sure evens the odds to assault with three weaker tanks units against stronger tanks if given the opportunity. The out come was a Major Austrian victory, by points. The controlled hexes were pretty close with the Austrians holding a small advantage but in eliminated enemy units, they held a large advantage, even though the Germans have air-support . Large due to the earlier mishandling of the German armor or this would have been a closer battle for sure. I do like the start terrain better for the Austrians. |
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