Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Traun Line
Hopeless, But Not Serious #11
(Attacker) Germany vs Austria (Defender)
Formations Involved
Austria 1st Division
Austria Fast Division
Germany 10th Motorized Division
Display
Balance:



Overall balance chart for HbnS011
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Hopeless, But Not Serious
Historicity Alt-History
Date 1938-03-01
Start Time 12:00
Turn Count 30
Visibility Day
Counters 162
Net Morale 0
Net Initiative 1
Maps 6: 14, 15, 17, 20, 25, 3
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 211
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Bridge Control
River Crossing
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front Maps + Counters
Elsenborn Ridge Maps
Hopeless, But Not Serious Base Game
Road to Berlin Maps
Introduction

The Traun River arcs from the Traunsee at Gmunden in the Alpine foothills past the garrison town of Wels to join the Danube just east of Linz. As the best defensive barrier between the German border and Vienna, the Austrian high command selected it as their line of defense in the early 1930s. Four infantry divisions, reinforced with reserve brigades, would stand on the river with the Fast Division behind them to counterattack German bridgeheads.

Conclusion

The Fast Division contained some well-trained units, but like similar formations in other armies the mixture of mechanized, motorized and horsed units looked better on paper than it would have proven to operate in practice. The Austrians considered it important to hold the Traun Line for as long as possible, as every day of delay would increase the chance of foreign intervention. Unfortunately, as every second grader knows, any multiple of zero remains zero.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Austria Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Heer

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
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