Avtomat Kalashnikov Hammer & Sickle #35 |
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(Defender) United States | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Soviet Union | 21st Guards "Omsko-Novobugskaya" Mechanized Division | |
United States | 90th "Tough 'Ombres" Infantry Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Hammer & Sickle |
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Historicity | Alt-History |
Date | 1950-06-01 |
Start Time | 23:59 |
Turn Count | 20 |
Visibility | Night |
Counters | 38 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: 21 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 151 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Urban Assault |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Hammer & Sickle | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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The AK-47 assault rifle took nearly a decade to enter wide-spread use, though like most weapon systems it likely could have been made available sooner had events demanded quicker development. The American M1 Garand was a fine rifle for its time, but Mikhail Kalashnikov made it obsolete after a very short period; 60 years later his invention is the most common firearm on a planet awash in weaponry. |
Conclusion |
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The Americans knew of the Kalashnikov by the mid-1950s, but the Soviets maintained heavy security about the weapon and even after it had been issued to satellite armies in the 1960s, the U.S. underestimated its enormous combat power. When stories spread of American soldiers in Vietnam throwing away their M14 rifles and buying AR-15 automatic weapons with their own funds, the U.S. Army finally issued the M16 in response. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Avtomat Kaloshnikov | ||||||||||||
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After selling my copy of Iron Curtain, I had to record my play from it here: June 1950 cold war with AK-47 infantry, I had to play this scenario. One map and a smaller size counter count with an interesting mix of Infantry types & small amounts of off-board artillery. Only twenty turns so a pretty quick play as well. Victory points for eliminated steps, town & entrenchment controlled. Night time turns with only two hex visibility. The Americans had to setup kind of thin to keep control of 8 town hexes and three entrenchments and the Soviet come on the map from the South under the cover of darkness. Well the Soviets were able to bunch up out of site and bring the hammer down on the Southern town & entrenchments and all pretty fast in terms of PG assault combat. Those AK-47 Infantry units mixed with Engineer Infantry & high morale Leaders really can put a hurt in assault combat hexes which this game turns into very quickly. The Americans need to reinforce with units holding the Northern town but waited to long and the Soviets had the advantage to close to enemy hexes on the cover of the night, so this one turned into a Major Soviet Victory, but I enjoyed the play regardless of the outcome. |
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