Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Crashing Satellite
Hammer & Sickle #30
(Attacker) United States vs Germany (Defender)
Romania (Defender)
Formations Involved
Romania 2nd "Horia-Closa e Crisan" Mechanized Division
United States 20th "Armoraiders" Armored Division
Display
Balance:



Overall balance chart for HaSi030
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Hammer & Sickle
Historicity Alt-History
Date 1948-08-03
Start Time 08:00
Turn Count 24
Visibility Day
Counters 74
Net Morale 2
Net Initiative 2
Maps 4: 17, 18, 5, 6
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 229
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Road Control
Urban Assault
Scenario Requirements & Playability
Battle of the Bulge Counters
Eastern Front Maps + Counters
Hammer & Sickle Base Game
Road to Berlin Maps + Counters
Introduction

Throughout the Cold War period, the Soviet order of battle also included "fraternal allied armies" of dubious loyalty and ability. These would have been second echelon forces at best, and in the event of a war between the Soviet Union and the United States could have made a brief appearance in Austria.

Conclusion

When a communist government took over Romania in July 1947, the army quickly dropped to six divisions. By 1948, only two of them were considered combat-capable -- the 1st "Tudor Vladimirescu" Armored Division served as the regime's palace guard and would not have left Bucharest under any circumstances. That left only one division to possibly deploy alongside the Soviets, a poorly equipped mechanized division stationed at Arad.

Additional Notes

The Romanian 75mm Resita anti-tank gun was not enter the PG universe until Broken Axis. A German 75mm Pak 41 was substituted for for the gun when this game was released.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Romania Order of Battle
Armata Română
  • Motorized
  • Towed
United States Order of Battle
Army
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