Ant Hill Hammer & Sickle #16 |
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(Attacker) Soviet Union | vs | United States (Defender) |
Formations Involved | ||
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Soviet Union | 10th Tank Division | |
Soviet Union | 25th Guards Rifle Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Hammer & Sickle |
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Historicity | Alt-History |
Date | 1951-10-30 |
Start Time | 14:30 |
Turn Count | 18 |
Visibility | Day |
Counters | 220 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 14, 15 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 256 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Counters |
Hammer & Sickle | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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After smashing their way through the American 3rd Infantry Division the remnants of the Soviet 8th Mechanized Corps gathered for the next thrust toward Munich. Blocking their path near Ingolstadt was a motley collection of survivors and recent reinforcements holed up on a hill dominating Highway 9. The aerial spotter described the American position to the Colonel leading the attack as "an ant hill, crawling with Americans." They had to be exterminated. |
Conclusion |
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Given time, the Soviets could sit back and shell the Americans into submission. However, the longer the campaign takes, the more likely that the rest of Europe will pitch in, or that nukes might be used. The Soviet command has therefore directed this frontal assault. Nothing to do for it but grind your way up the hill and drive off the Americans. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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Scen 16 |
The set up instructions for both RKKA and Guards should say: "Set up second on Board 15. All eligible units may begin Dug In." (rerathbun
on 2013 May 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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