Battle Royale Hammer & Sickle #14 |
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(Attacker) Soviet Union | vs | United States (Defender) |
Formations Involved | ||
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Soviet Union | 10th Tank Division | |
Soviet Union | 25th Guards Rifle Division | |
United States | 1st "Old Ironsides" Armored Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Hammer & Sickle |
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Historicity | Alt-History |
Date | 1951-10-29 |
Start Time | 05:30 |
Turn Count | 36 |
Visibility | Day & Night |
Counters | 292 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 8: 14, 15, 16, 18, 19, 22, 23, 25 |
Layout Dimensions | 112 x 86 cm 44 x 34 in |
Play Bounty | 313 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rear Guard |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps + Counters |
Hammer & Sickle | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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"Comrade General Ogarkov. We have, through attrition and rapid advance, forced the Americans to commit their final reserves to this battle south of Nuremberg. If you crush them here, the south of all Germany is open to us. Fail, and Siberia will be your next assignment. Are we clear, Comrade?" "Crystal, Comrade Marshal." |
Conclusion |
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This battle holds plenty of opportunity for suppression, maneuver, smoke, and assault. The terrain poses challenges with both dense terrain for infantry and open terrain for tanks. Both players need to be aggressive to take advantage of the victory conditions. Surely a few Heroes of the Soviet Union will win their red star today on this field of battle. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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