Hammer & Sickle
AP Series | Panzer Grenadier |
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Designer | Stafford |
Game Type | Expansion |
Format | Book |
Release Date | 2013-04 |
Availability | Out of Print |
Scenarios | 39 |
Counters | 77 |
Counter Type | Die-cut |
Maps | 0 |
Overall Rating, 17 votes |
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3.47
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Expansion Rank: 60 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 11% | Played by 4% | AAR'd by 3% | Medaled by 0% |
Rank | 77th of 168 | 75th of 156 | 79th of 153 | TBD |
Expansion Game Requirements & Playability | |
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39/39 | Hammer & Sickle |
39/39 | Road to Berlin |
20/39 | Elsenborn Ridge |
18/39 | Battle of the Bulge |
13/39 | Eastern Front |
5/39 | Airborne - IE |
1/39 | Edelweiss: Expanded |
1/39 | Red Warriors |
Total | |
---|---|
Side 1 | 10 |
Draw | 0 |
Side 2 | 6 |
Three years after the Union of Soviet Socialist Republics and the United States jointly vanquished Nazi terror, the two former allies began a four-decade-long Cold War. While it never ignited into a Third World War, both sides armed for it, trained for it, and planned for it. Hammer and Sickle explores the use of huge tanks and other weapons prepared for this war that never happened. Besides the 20 scenarios, players can take the role of the 11th Tank Corps, 8th Guards Army as it fights a hypothetical campaign to seize the American airfields at Rhein Main (Frankfurt am Main) and Wiesbaden. Note: In addition to the 20 new scenarios and campaign, this supplement includes 19 'Additional Scenarios' that require counters from Patton's Nightmare. These are 19 of the 20 scenarios from the out-of-print Iron Curtain (all except Scenario 19, "Thunder from Heaven"). |
AFV Rules Pertaining to this Game's Order of Battle |
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12 Errata Items | |
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Scenarios 2, 4, 12, 14, 16, and 17 have map arrangement errors. For the correct layouts, please download our Hammer & Sickle Map Corrections PDF. (Shad
on 2013 May 07)
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Scen 3 |
The scenario states for the US initiative reduction that "trucks don't count." There are no US trucks in this scenario, only halftracks. I took the rule to include them. (thomaso827
on 2015 Sep 12)
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Scen 16 |
The set up instructions for both RKKA and Guards should say: "Set up second on Board 15. All eligible units may begin Dug In." (rerathbun
on 2013 May 14)
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Scen 18 |
The Soviets set up second. (rerathbun
on 2013 May 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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United States |
100%
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United States |
Soviet Union |
97%
|
Soviet Union |
Germany |
3%
|
Germany |
Romania |
3%
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Romania |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
56%
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Urban Assault |
Inflict Enemy Casualties |
51%
|
Inflict Enemy Casualties |
Road Control |
46%
|
Road Control |
Exit the Battle Area |
21%
|
Exit the Battle Area |
Meeting Engagement |
21%
|
Meeting Engagement |
Delaying Action |
15%
|
Delaying Action |
Hill Control |
15%
|
Hill Control |
River Crossing |
13%
|
River Crossing |
Rural Assault |
13%
|
Rural Assault |
Bridge Control |
13%
|
Bridge Control |
Surprise Attack |
10%
|
Surprise Attack |
Breakout |
8%
|
Breakout |
Rear Guard |
3%
|
Rear Guard |
Entrenchment Control |
3%
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Entrenchment Control |
Conditions - Scenario Appearance Percentages | ||
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Off-board Artillery |
44%
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Off-board Artillery |
Smoke |
44%
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Smoke |
Hidden Units |
28%
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Hidden Units |
Randomly-drawn Aircraft |
28%
|
Randomly-drawn Aircraft |
Illumination |
26%
|
Illumination |
Minefields |
21%
|
Minefields |
Entrenchments |
15%
|
Entrenchments |
Reinforcements |
10%
|
Reinforcements |
Terrain Mods |
8%
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Terrain Mods |
Severe Weather |
5%
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Severe Weather |