Groundhog Day 2016: Variant Panthers
AP Series | Panzer Grenadier |
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Designer | Bennighof |
Game Type | Expansion |
Format | Book |
Release Date | 2016-02 |
Availability | Out of Print |
Scenarios | 9 |
Counters | 24 |
Counter Type | Laser-cut |
Maps | 0 |
Overall Rating, 5 votes |
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4
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Expansion Rank: 9 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 5% | Played by 1% | AAR'd by 1% | Medaled by 0% |
Rank | 114th of 168 | 154th of 156 | 139th of 153 | TBD |
Expansion Game Requirements & Playability | |
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9/9 | Variant Panthers |
5/9 | South Flank |
4/9 | Burning Tigers |
Total | |
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Side 1 | 4 |
Draw | 0 |
Side 2 | 1 |
This is the fifteenth edition of our Golden Journal, the small variant newsletter we publish for Gold Club members when the mood strikes us. We continue what's become our pattern of a single theme. There are 24 new playing pieces included with this little rag showing two of the failed competitors in the German Army's 1942 competition for a new medium tank design, the tank that eventually became the Panther. Plus some directions on adding them to the scenarios of Kursk: South Flank and Kursk: Burning Tigers. We hope you enjoy them. Note: This journal has no scenarios. It includes pieces for the Pz42t and VK3002 tanks in both Heer and SS livery. It has instructions for using them in five Kursk: South Flank and four Kursk: Burning Tigers scenarios. |
AFV Rules Pertaining to this Game's Order of Battle |
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17 Errata Items | |
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Scen 6 |
Simply a clarification issue re: Reinforcements from 11th Pz. I believe the hex referenced would better be cited as 1001, not 1017 (or simply as 10xx). The EAST board edge of B43 in the given orientation is the side with the board # so hex 1001, not 1017 is the numbered hex on the EAST edge north of which 11th Panzer's units should enter. (Poor Yorek
on 2017 Feb 10)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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All SS 105mm guns should have white, indirect fire values. (Shad
on 2010 Dec 15)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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The movement shown on the counter is zero (0) but is listed as 8 just like the regular SdKfz 250 APCs. (thomaso827
on 2016 Jul 11)
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Should have direct fire value of 10-5 and an anti-tank value of 4-4. Values on the Kursk South Flank counter are for SPW-251/22. (plloyd1010
on 2015 Feb 17)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
100%
|
Germany |
Soviet Union |
100%
|
Soviet Union |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
100%
|
Urban Assault |
Inflict Enemy Casualties |
89%
|
Inflict Enemy Casualties |
Delaying Action |
56%
|
Delaying Action |
Road Control |
56%
|
Road Control |
Exit the Battle Area |
44%
|
Exit the Battle Area |
Hill Control |
44%
|
Hill Control |
Breakout |
11%
|
Breakout |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
100%
|
Off-board Artillery |
Randomly-drawn Aircraft |
100%
|
Randomly-drawn Aircraft |
Reinforcements |
89%
|
Reinforcements |
Entrenchments |
78%
|
Entrenchments |
Minefields |
78%
|
Minefields |
Smoke |
44%
|
Smoke |
Terrain Mods |
33%
|
Terrain Mods |
Severe Weather |
22%
|
Severe Weather |