Dawn Strike Grossdeutschland 1946 #2 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Soviet Union | 6th Guards Tank Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Grossdeutschland 1946 |
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Historicity | Alt-History |
Date | 1946-06-01 |
Start Time | 04:30 |
Turn Count | 24 |
Visibility | Day |
Counters | 177 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 6: 17, 19, 21, 4, 6, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 218 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Grossdeutschland 1946 | Base Game |
Iron Curtain | Counters |
Road to Berlin | Maps + Counters |
Introduction |
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Skoda Works failed to win new tank contracts after production ceased on the pre-war LT38 (PzKpfw 38t), but did produce large numbers of tank destroyers on the same chassis. When the German Army asked for designs for a full-tracked armored personnel carrier to replace its halftracks, Skoda offered the Kätzchen, also based on the LT38 frame. Only prototypes had been completed when the war ended, but it would have first appeared in elite formations like Grossdeutschland had it actually been issued to the troops. |
Conclusion |
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By 1945 the mechanized battlefield had become extremely lethal for soft-skinned vehicles, and this danger only grew as the Cold War took hold. Fully-tracked armored personnel carriers appeared in the war's last years, converted from damaged or obsolete tanks (like the Canadian Kangaroo). Within a few years purpose-built carriers would become the norm in the world's armies. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Soviet Guards attempt to hold back a mass of advanced German technology. | ||||||||||||
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IntroductionJune, 1946 - Hypothetical The main objectives: German 1. Inflict Casualties 2. Capture Towns Soviet 1. Inflict Casualties 2. Hold Towns Time = 6 hours (24 turns) BATTLE SUMMARYSoviet Guards occupy the towns and are faced with a mass of High tech German armour accompanied by heavily armoured troops transports carrying “advanced” infantry. Opening thoughts
The BattleThe battle begins at the crack of dawn with visibility of 200m (1 hex). The Germans enter from the west and move toward the Soviets. As they near their targets the infantry dismounts and gets ready to charge. (The Germans did this to avoid losing whole platoons to AT Fire) As dawn breaks the Germans slowly come into sight (at 7-8 hexes). If the Soviet armour fires they will become “spotted” This created a very interesting choice for the defenders. Should they fire (and get spotted markers) or stay hidden. If they fire, should they test their luck against the Panthers or just pick off the (empty) APCs? Well, the Soviets decided to fire in the north and stay concealed in the south. It would be interesting to see which strategy fared better. In the north the Soviets decided to knock off the APCs and 10 Katzchen were eliminated. But they were spotted and fell under heavy fire from the Panthers and Tigers (AT Fire +2/+3) which quickly blew the Soviet armour away taking out 4 full strength units (8 steps). Viscious. In the south the Katzchen retreat as the infantry moves through the marsh on foot. fire. (10-16) = (German losses – Soviet losses) Artillery fire then eliminates the German Colonel (decapitation!) (13-16) Germans enter the north town as Panthers eliminate another JS3. (14-20) T-44s open fire and a Panther is hit! But the T-44s are quickly overrun. (20-25) German Tigers and Panthers advance against north town which is quickly being taken. In the south the Germans charge and the Soviet armour withdraws not wanting to come under German AT Fire! (20-29) Over the next half hour the Tigers lead the Panthers into battle. The Soviets try to cause some damage but the very scary Tigers quickly turn them into burning husks. The firepower of those tanks is unbelievable. (22-40) At the halfway mark and both north town and south town are almost completely captured as the Panthers eliminate every spotted Soviet tank. Score is about 53-24 now, but I’ve began to lose track so I’ll now count at the end. This looks like it will be an easy German victory. Over the next hour the German tanks begin their advance eastward once more. In the southeast town the Panthers tempt the Soviet armour to take a shot at them. But knowing wisdom is the better part of valour the red tanks withdraw. In the north a cheeky T-44 hits a Panther! But is quickly eliminated. The German tanks charge the final towns in the east as their infantry comes under heavy artillery fire. The Tigers in the south are ambushed by JS3s and T-44s which eliminate one and reduce another! But they are spotted by some Panthers. A tank battle ensues with both sides losing some tanks. Although eventually trounced, this felt like a moral victory for the Soviets. With an hour and a half to go, the Soviets still hold the 3 eastern towns, but they have taken way too many armour losses to have a chance at victory. Soviet OBA continues to rain down on the German foot troops but tanks and APCs move to the village edge putting the Soviets under devastating direct fire! (a couple brutal 45 direct fire attacks are made). Germans are a good 40 steps ahead in casualties inflicted. The last 45 minutes sees the Germans, led by their Tigers, overrun the majority of the SE town. (at the siren they are 1 turn away from capturing the whole town). In the north almost all the German Katzchen and infantry has been lost. (only 1.5 foot platoons have survived!) Time to tally the score: Soviets 50 (casualties) + 8 town (x2) = 66 points German 113 (casualties) + 15 town (x3) = 158 points GERMAN MAJOR VICTORY AftermathAnother fun battle but the Germans were just too powerful for the Soviets. Also I believe that the VP apportioned for the towns should be reversed. x2 for the Germans and x3 for the Soviets. Another possible “balancing” would be for German armour to count quadruple (x4) instead of double. As it stands, this one is too easy for the Germans. Alternatively, perhaps halving their armour received would give a more balanced result. Scenario Rating: 3/5 – Fun scenario, but very hard for the Soviets. |
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