Grossdeutschland 1946
AP Series | Panzer Grenadier |
---|---|
Designer | Bennighof |
Game Type | Expansion |
Format | |
Release Date | 2009-05 |
Availability | Out of Print |
Scenarios | 10 |
Counters | 253 |
Counter Type | DIY |
Maps | 0 |
Overall Rating, 8 votes |
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3.25
|
Expansion Rank: 86 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 10% | Played by 1% | AAR'd by 1% | Medaled by 0% |
Rank | 81st of 168 | 156th of 156 | 138th of 153 | TBD |
Expansion Game Requirements & Playability | |
---|---|
10/10 | Grossdeutschland 1946 |
7/10 | Eastern Front |
7/10 | Road to Berlin |
6/10 | Iron Curtain |
3/10 | Battle of the Bulge |
3/10 | Secret Weapons |
2/10 | Desert Rats |
2/10 | Red Warriors |
1/10 | Afrika Korps |
1/10 | Cassino '44 |
1/10 | Elsenborn Ridge |
Total | |
---|---|
Side 1 | 7 |
Draw | 0 |
Side 2 | 1 |
In the last years of World War II, German scientists and engineers designed a bevy of "wonder weapons" and even built prototypes of some of them. But the war ended before the high-tech missiles and giant tanks could take the battlefield. Grossdeutschland 1946 is a supplement for the Panzer Grenadier series of games, placing these vehicles and weapons in the hands of Germany's best division. Its scenarios cover battles that never happened. Grossdeutschland 1946 includes 253 playing pieces (you'll need to assemble these yourself) and this booklet. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Fire Brigade | 1 | 1 | 4 |
02. Dawn Strike | 1 | 1 | 3 |
03. Tank Battle | 1 | 1 | 3 |
04. Delay | 1 | 1 | 5 |
05. Over the River | 1 | 1 | 4 |
06. Down to the Waterline | 2 | 2 | 2.5 |
07. Drive on Kirkuk | 1 | 1 | 2 |
08. Desert Waste | 0 | 0 | --- |
09. Attack in the Ardennes | 0 | 0 | --- |
10. Close Quarters | 0 | 0 | --- |
AFV Rules Pertaining to this Game's Order of Battle |
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|
11 Errata Items | |
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Scen 3 |
Soviet Major Victory is listed twice. Following the format for the rest of the module, the first occurance should read Soviet Minor Victory: At the end of play at least 50 German steps have been eliminated (tanks count double). (GeneSteeler
on 2012 Feb 28)
|
Scen 3 |
Play of this scenario also requires counters from Iron Curtain and Secret Weapons. (GeneSteeler
on 2012 Mar 01)
|
Scen 5 |
Soviet Guard ENG and 76.2mm are different in RtB and RW. As counters are required from both of these modules, the values from RtB should be used. (ie. Guard ENG are 2-step counters and artillery is 10-22 5-6AT) (GeneSteeler
on 2012 May 17)
|
Scen 7 |
OOB stipulates Germans get 2x FL-282 but doesn't specify to use the M or P variant. Until an official errata is received I suggest allowing the German player to choose whether the helicopters carry the AT Missile or not. (GeneSteeler
on 2012 May 31)
|
Scen 8 |
This scenario also requires counters from Secret Weapons. (rerathbun
on 2012 Apr 07)
|
All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
Soviet Union |
70%
|
Soviet Union |
United States |
20%
|
United States |
Britain |
10%
|
Britain |
India |
10%
|
India |
Gurkha |
10%
|
Gurkha |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
60%
|
Urban Assault |
Inflict Enemy Casualties |
40%
|
Inflict Enemy Casualties |
Road Control |
40%
|
Road Control |
Hill Control |
30%
|
Hill Control |
Meeting Engagement |
30%
|
Meeting Engagement |
Bridge Control |
20%
|
Bridge Control |
Delaying Action |
10%
|
Delaying Action |
Exit the Battle Area |
10%
|
Exit the Battle Area |
River Crossing |
10%
|
River Crossing |
Rural Assault |
10%
|
Rural Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
90%
|
Off-board Artillery |
Randomly-drawn Aircraft |
30%
|
Randomly-drawn Aircraft |
Terrain Mods |
30%
|
Terrain Mods |
Reinforcements |
20%
|
Reinforcements |
Entrenchments |
10%
|
Entrenchments |