Rescue Denied Go for Broke #26 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 16th Infantry Division | |
Germany | 192nd Panzergrenadier Regiment | |
Germany | 21st Panzer Division | |
United States | 442nd "Nisei" Infantry Regiment |
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Overall Rating, 2 votes |
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2.5
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Scenario Rank: --- of 940 |
Parent Game | Go for Broke |
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Historicity | Historical |
Date | 1944-10-27 |
Start Time | 13:00 |
Turn Count | 11 |
Visibility | Day |
Counters | 75 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 1: 25 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 155 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Covering Action |
Rural Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps + Counters |
Go for Broke | Base Game |
Introduction |
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The 1st Battalion, 141st Infantry (36th "Texas" Infantry Division) was surrounded by German forces in the Vosges Mountains on 24 October 1944. The division launched two rescue attempts in succeeding days, but failed to break through. VI Corps ordered the 442nd RCT to make the third attempt, cutting short their much needed R&R. At 0400 they set out eastward into the pitch black night in a cold steady rain. Sunup brought some relief from the elements and their attack commenced in early afternoon. |
Conclusion |
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Despite their best efforts, the Nisei were also unable to penetrate the strong enemy positions. When elements of the battle-tested 21st Panzer Division counterattacked things looked bad, but Private Matsuichi Yogi saved the day. He took it upon himself (earning a Distinguished Service Cross in the process) to break up the attack by destroying the enemy armor with a bazooka at point blank range. Fighting tapered off after that as both sides seemed content to hold their ground. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 26 |
The note states that the scenario requires a map from Battle of the Bulge. This is incorrect; the scenario uses a map from Elsenborn Ridge. (rerathbun
on 2011 Apr 20)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Hammer | ||||||||||||
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If there are only eleven turns and you've got to puch a hole in the opposing line you need to have the Nisei as your attacking force. Tons of firepower combined with top of the line morale gives you the ability to close with the defenders with good order troops, get into the assaults after hitting the Germans with artillery and direct fire and chasing whatever remains away. This was essentially over on turn 8 as the armored engineer company which came in support of the Volksgrenadiers was, in turn, chased away. The surprising thins is that the Nisei really didn't have good luck with the dice. The Germans, however had hideous luck, barely knocking out 4 steps of Nisei while losing nearly 15 of their own with most of the remainder demoralized. Even after the Nisei stumbled into the hidden company and suffered the usual staggering Opportunity Fire at one hex range the Germans were incapable of slowing the Nisei. I rank this a "3" because it correlates to the other games I am playing now which cover the American Civil War. Usually PG games are quite fluid but this one had lines which moved as assaults were made and troops recoiled from the contact. It looked very 19th century to me as a result. Still a fun infantry assault. |
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