Northwest of Cecina Go for Broke #12 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 19th Luftwaffe Field Division | |
United States | 100th "Purple Heart" Infantry Battalion | |
United States | 442nd "Nisei" Infantry Regiment | |
United States | Army |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Go for Broke |
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Historicity | Historical |
Date | 1944-07-01 |
Start Time | 10:00 |
Turn Count | 15 |
Visibility | Day |
Counters | 58 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 1, 15 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 157 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Road Control |
Rural Assault |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Scenario Requirements & Playability | |
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Cassino '44 | Counters |
Eastern Front | Maps |
Elsenborn Ridge | Counters |
Go for Broke | Base Game |
Red Warriors | Counters |
Road to Berlin | Maps |
Introduction |
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Fifth Army directed the 442nd Regimental Combat Team to push across the Cecina River and establish a bridgehead. After the Nisei managed to overcome the doughty defenders along the river they took some time to regroup. Rested, fed, and re-equipped, with more bullets and grenades, the now seasoned Americans headed northward to secure their objective for the day - an innocuous road junction five miles northwest of the Cecina. |
Conclusion |
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Fortune favors the bold, or so the saying goes. The Nisei pushed hard on the fleet-footed German airmen who gave way to their stalwart northward trudging foe. Resistance did not stiffen until the Nisei approached the vicinity of the critical road juncture. Here the reluctant Luftwaffe infantry dug in and made their stand. Not willing to throw away lives unnecessarily, the Nisei called in a heavy artillery barrage which soon convinced Kesselring's men to find a better place to fight. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Herding the Luftwaffe | ||||||||||||
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Another situation where the Nisei are basically shepherding the Luftwaffe troops north. The lower morale and undermanned Luftwaffe are charged with holding a crossroads and town against two battalions of Nisei backed by significant artillery resources. The Luftwaffe don't have much of a chance and were almost completely crushed within the first two hours of the scenario. At that point the remaining company of airmen decided to leave the field prior to becoming casualties themselves. The victory condition which basically requires the Luftwaffe troops to dig in in the open provides the Nisei to crush their opponents with artillery and mortar fire before assaulting to clean up the mess. Again the hidden German troops were able to score some hits on advancing Americans but once contact was established the greater firepower and morale of the Americans overwhelmed the Germans. This is not a balanced scenario but it is very evocative of the time period after the capture of Rome where the Germans fell back from position to position on their way to the Gothic Line. As the German, causing losses and delays are the real objectives although in the scenario holding ground is the idea. As the American speed of northward movement is the prime consideration and avoiding losses a secondary one. In terms of gameplay I would include a provision to reduce the victory level by one if the American losses reach 5 steps. This gives the German a reason to fight on, which the current conditions discourage. I give this one a 3 for its "feel", but from a game play basis it might score somewhat lower. |
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