Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Nisei Go Rolling Along
Go for Broke #11
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 19th Luftwaffe Field Division
United States 100th "Purple Heart" Infantry Battalion
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GofB011
Total
Side 1 1
Draw 0
Side 2 3
Overall Rating, 4 votes
5
4
3
2
1
3.75
Scenario Rank: --- of 940
Parent Game Go for Broke
Historicity Historical
Date 1944-06-27
Start Time 00:00
Turn Count 12
Visibility Day
Counters 38
Net Morale 2
Net Initiative 1
Maps 1: 10
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 143
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Maps
Cassino '44 Counters
Elsenborn Ridge Counters
Go for Broke Base Game
Red Warriors Counters
Introduction

Now united as a regimental combat team, the 442nd integrated the combat-tested 100th Battalion in place of the former 1st Battalion, which had given up most of its troops to replace the 100th's combat losses. It now had significant organic artillery support available from the Nisei 552nd Field Artillery Battalion. Despite the commitment of the new units, the veteran 100th Battalion remained the regiment's shock force. After resting for the night the Hawaiian Nisei had been ordered to continue advancing north along the Suvereto-Sassetta road.

Conclusion

The 100th Battalion had earned themselves a praiseworthy reputation for getting the job done-they would do so again today. The Germans were driven northward out of the town to choose yet another position to dig in. The 552nd proved itself equal to the Nisei infantry's steadily-growing fighting reputation, providing well-directed fire that made the Germans retreat extremely costly.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
United States Order of Battle
Army

Display AARs (1)

So Close, and yet...
Author Matt W
Method Solo
Victor United States
Play Date 2012-02-20
Language English
Scenario GofB011

The Go For Broke scenarios are falling into a pattern. The Nisei move forward briskly, take losses, assault and win. Typically the scenarios are not particularly close run things. In this play the result was the same (a major American win) but it came down to the very last roll of the dice on the last turn due to an insanely tough Luftwaffe captain with two platoons of infantry. If the final assault had not rolled a 5 or 6 (it rolled a 5) the German troops would have been able to stave off both American victory conditions and since the Americans lost 5 steps in the first 5 turns the final result would have been a major German victory.

In general, the dice favored the Germans but the hidden 20mm and infantry did not have the impact that I had hoped when I put them in the fields next to the north south road and patiently waited for the Nisei to get caught by Op Fire.

An interesting sidelight is that the American advantage in artillery is not always useful, as in this case, if the requirements are to assault early and often. Once the Germans had taken sufficient losses there really weren't any significant targets.

One possible approach for the German player would be to hide their troops off the beaten path and advance to contest the road or the town late in the game. Playing solo this is not an easy approach to test. For those playing another player such an approach could provide a win.

A fun small scenario with a lot going on. I give it a "4".

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