Ciorland Go for Broke #6 |
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(Attacker) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 3rd Panzergrenadier Division | |
United States | 100th "Purple Heart" Infantry Battalion |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | Go for Broke |
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Historicity | Historical |
Date | 1943-10-31 |
Start Time | 10:00 |
Turn Count | 17 |
Visibility | Day |
Counters | 47 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 14, 16 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 153 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Counters |
Elsenborn Ridge | Counters |
Go for Broke | Base Game |
Road to Berlin | Maps |
Introduction |
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The cold rain of the last month had finally turned the battlefield into a quagmire. Wheeled vehicles could barely traverse the roads while tracked vehicles had become road bound. Even so the greatest hardships were endured by the foots soldiers of both sides who climbed unimaginably steep hills, fought a relentless foe, and the slept fireless in the cold mud. The Nisei battalion's original commander, Lt. Col. Farrant L. Turner, was relieved of duty. His replacement, Maj. James L. Gillespie, had the same orders: continue the advance. |
Conclusion |
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With grit and determination, and in spite of the awful conditions, the Americans managed to oversee the defenses of Ciorland. The Germans fled further north, but only far enough to regroup. Hopefully the muck-covered and exhausted GIs were able to sleep in a warm shelter that night for their effort. Regardless, within days they would be back on the offensive. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Grody to the max | ||||||||||||
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I have teenagers. I appreciate your sympathy. By and large having teenagers is a process of constantly poking yourself with knitting needles, sharpened knitting needles. They have, however, given me the opportunity to learn a whole new language and while the title of this AAR is somewhat dated in that lingo it did at one point in time express exactly the feeling that the Americans had to feel in this scenario. Basically the situation is this. Two battalions of Americans, one Nisei have to advance across a mudsucking field and then climb up a hill, which is even more mud covered and finally attack two companies of dug in Germans with halftrack fire support. To help with the sense of urgency there are only 17 turns to do this. While the numbers would seem to indicate an American romp the conditions make this a much more even battle than you would think. In my play the Americans finally made it to the top of the hill with about an hour and a half to go and they were able to pin the Germans with assaults while the free units captured the hills and town. With a little more luck the Germans could have stalled the Americans more and caused them to miss the opportunity to capture the territory they needed for the win. Upon completion the American commander will feel like they need a shower to get the mud off. I give it a "2", very effective, though, at communicating the frustration of dealing with such terrible conditions. |
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