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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Go for Broke 2 |
Historicity |
Historical |
Date |
1944-10-15 |
Start Time |
08:00 |
Turn Count |
22 |
Visibility |
Day |
Counters |
81 |
Net Morale |
1 |
Net Initiative |
2 |
Maps |
4: 24, 25, 33, 58 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
239 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Unlike the Nisei who were expected to take their objectives in the Bruyeres operation with minimal assistance, the other elements of the 36th Texas Division were sent into combat with plenty Regiment was tasked to confuse the enemy as to the division's true intentions at Bruyeres, and support the main effort to the north by advancing on Bruyeres along Highway D-44 from the southwest. Once they reached Laval they were to swing east along a secondary road and take Champ-le-Duc. The heavy fog and rain allowed them to assemble and begin their advance unobserved but prevented their planned air cover.
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Conclusion
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The advance on Laval proved costly but eventually numbers and firepower told the tale as the Texans captured the town. Following the plan, the 143rd then swung east to roll up the Germans and force their way into Champ-le-Duc. This effort proved for naught as the depleted Texans ran into frustrated and determined Germans who refused to yield further, and advance faltered. Although this diversion delivered more gains than expected, the Nisei to the north were stymied by weather, and the same stubborn resistance.
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Additional Notes
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This scenario is an updated version of the "Diversion" scenario from the 1st edition of Go for Broke. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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United States Order of Battle
3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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