Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Arno River Crossing
Go for Broke 2 #15
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 4th Fallschirmjäger Division
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GfB2015
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Go for Broke 2
Historicity Historical
Date 1944-09-01
Start Time 08:00
Turn Count 18
Visibility Day
Counters 75
Net Morale 0
Net Initiative 1
Maps 2: 107, 59
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 225
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Hidden Units
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Elsenborn Ridge Counters
Go for Broke 2 Base Game
Invasion 1944 Maps + Counters
Liberation 1944 Maps
Introduction

During August both sides had toned down their operations, recovering from fatigue, bringing replacements, gathering supplies, and preparing for another round. Although the front line had remained relatively stagnant, the Nisei had kept busy patrolling to gain prisoners to interrogate. Finally, the anticipated jump off orders came down - all three battalions were ordered to establish bridgeheads over the Arno River, two along Highway 66 and one 20 miles west near Pisa. The ante had been upped by the Germans. Gone were the Luftwaffe infantry, replaced by the tough-as-nails 4th Parachute Division containing a large number of die-hard former Italian paratroopers fighting on their home turf.

Conclusion

The Second and Third Nisei battalions forced their crossing just west of Florence, encountering significant minefields and other obstacles. Once their small bridgehead was consolidated, they pushed their perimeter up Highway 66. Miles to the west the 100th Battalion simply crossed the Arno River and dug in. Shortly afterwords the regiment would be pulled out of the line and transferred north to France and the bitter fighting in the Vosges Mountains.

Additional Notes

This scenario is an updated version of the "Arno River Crossing" scenario from the 1st edition of Go for Broke.

G2 note: I have no source mentioning the 21st Panzer Division was ever in Italy. The 26th Panzer Division was part of the German 10th Army.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).

Display Order of Battle

Germany Order of Battle
Heer
Luftwaffe
  • Motorized
  • Towed
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (4)

4 Errata Items
Scen 15

This scenario may require a German PzIVe as a variable reinforcement. Use a counter from Eastern Front.

(GeneSteeler on 2017 Jan 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
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