Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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First Action
Go for Broke 2 #10
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 19th Luftwaffe Field Division
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GfB2010
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Go for Broke 2
Historicity Historical
Date 1944-06-26
Start Time 12:00
Turn Count 18
Visibility Day
Counters 108
Net Morale 1
Net Initiative 1
Maps 3: 24, 57, 58
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 189
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Scenario Requirements & Playability
Elsenborn Ridge Maps + Counters
Go for Broke 2 Base Game
Invasion 1944 Counters
Liberation 1944 Maps
Introduction

When the 442nd Infantry Regiment rolled into the theater it was considered well trained but lacking combat experience. After the 100th Infantry Battalion joined the regiment they trained together as a unit for a short while before being sent into combat for the first time as a unit. Their assignment was to continue the harassment and pursuit of the retreating Germans as the exhausted 34th Infantry Division took a long-awaited break.

Conclusion

The 19th Luftwaffe Division was assembled in France in March of 1943 from Air Force personnel with little or no ground combat experience. They had trained until early June before transferring to Italy. Though inexperienced, the Luftwaffe had used their leverage to pick the cream of the German draft pool and their ground combat arm included highly intelligent recruits. They adapted quickly and used the terrain here masterfully, stopping the two battalions spearheading the assault. Not ti be denied, at noon the Nisei unleashed the 100th Battalion who exploited a gap in the defenses to occupy Belvedere and the high ground surrounding it. This action earned the 100th Battalion a Presidential Citation. The 443nd's Third Battalion managed to clear Suvereto by 1500 hours/ In their after action report the Nisei misidentified the Luftwaffe personnel as SS troops. In this action, Private Kiyoshi K. Muranaga exhibited the highest courage under fire. Despite being ordered to fall back due to heavy fire and advancing troops, Private Muranaga waved off the rest of his crew and volunteered to man his mortar alone. He continued to serve the weapon, dueling head-to-head with a dreaded "88". He paid with his life, but his tenacity and accuracy convinced the German artillerists to limber their gun and find easier prey. For his sacrifice, Private Muranaga posthumously earned the Distinguished Service Cross, the second highest US medal for bravery. In the year 2000, after asking the Army to review allegations of racism in the awarding of medals in World War II, President Bill Clinton upgraded 21 Nisei DSC's to the medal of Honor, including Private Muranaga's decoration.

Additional Notes

This scenario is an updated version of the "First Action" scenario from the 1st edition of Go for Broke.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
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