|
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
Go for Broke 2 |
Historicity |
Historical |
Date |
1943-10-21 |
Start Time |
12:30 |
Turn Count |
14 |
Visibility |
Day |
Counters |
108 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
4: 22, 56, 57, 59 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
193 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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Despite the best efforts of command the 133rd Infantry Regiment was caught out in the open come daylight. They tried to penetrate the hills early in the morning and were unable to breakthrough. Fountain was relieved of command and replaced by Lt. Col. Carley Marshall (Fountain's career would recover and he commanded the 34th Infantry Division after the war.) Soon the German armor was seen to the west gathering for a counterattack.
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Conclusion
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With few antitank pieces to combat the tanks the 125th Field Artillery Battalion used a Piper Cub spotter plane to target the enemy armor. For the cost of 736 shells they destroyed one assault gun and disabled four others. It was not enough to keep the Germans from inflicting heavy casualties on the Americans. Long after dark the two battalions finally managed to infiltrate the hills and dig in.
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Additional Notes
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This scenario is an updated version of the "Counterattacked" scenario from the 1st edition of Go for Broke. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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United States Order of Battle
2 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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