Retreat from Berezovka Grossdeutschland at Kursk #42 |
||
---|---|---|
(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Germany | Grossdeutschland Division | |
Soviet Union | 90th Guards Rifle Division |
|
Overall Rating, 1 vote |
---|
5
|
Scenario Rank: --- of 940 |
Parent Game | Grossdeutschland at Kursk |
---|---|
Historicity | Historical |
Date | 1943-07-11 |
Start Time | 07:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 128 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 3: 40, 42, 43 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 202 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
---|
Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
---|
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
---|---|
Grossdeutschland at Kursk | Base Game |
Burning Tigers 2 | Maps + Counters |
Introduction |
---|
Hoping to seal the Soviet Sixth Tank Corps in a pocket, the German 48th Panzer Corps ordered the Grossdeutschland Division to complete its encirclement of the Soviet formation. But the Red Army tankers, ordered by front commander Nikolai Vatutin to break free, continued to fight their way westward toward their own lines. |
Conclusion |
---|
Grossdeutschland’s attack, spearheaded by the division’s panzer regiment with the remaining Panther tanks that could still be convinced to run, inflicted massive casualties on the fleeing Soviets, but could not seal off their escape route. The Soviets drove off one arm of the German attack, and held off the main assault long enough to continue their westward exodus. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
3 Errata Items | |
---|---|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Grossdeutschland at Kursk, scenario #42: Retreat from Berezovka | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Grossdeutschland at Kursk, scenario #42: Retreat from Berezovka This scenario gives you an interesting situation where the Soviet 90th Guards Rifle Division is turning to hold up the German Grossdeutschland Panzer Grenadier Division from mauling the Soviet 6th Tank Corp and buying time for their escape west. The Soviet Guards begin dug-in and have minefield to boot. The Germans have a pretty larges force and enter from the north but divide up into three groups, some foot infantry and engineers to engage the Soviet Guard Infantry and Anti-Tank Guns in the center and two flanking groups of armor and truck mounted infantry on either the right or left flanks to try and stop the Soviet armor when it arrives. As luck would have it, the Soviet 6th Tank Corp entered on turn #2, so the battlefield race would be stretched out on all three maps. The Soviets get more victory points for exiting the RKKA or 6th Tank Corp units off the west edge of the map than sticking around to fight, so the Guard units tried to buy them some time but with holes on both flanks it because a pretty fun but crazy battlefield. When I added up the three victory conditions, the Soviets had 70 points to the Germans 55 points and won a Minor Victory by one point. The Soviet received most of the point though exiting units, so it was very fortunate for them to have their armor arrive on turn two. I think if it would have arrived any later, the Germans would win. I didn’t need the Eastern Front Artillery to play this, I just took the 122mm Artillery pieces from My Korean War Pusan game and use 45mm and 76.2mm pieces from the RKKA when I didn’t have enough Guard types. A fun scenario to play, with a lot of units types and maneuver actions as well. |
||||||||||||
0 Comments |