Tank Battle at Ruginoasa
Grossdeutschland 1944 #19
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(Attacker)
Germany
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vs |
Soviet Union
(Attacker)
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Grossdeutschland 1944 |
Historicity |
Historical |
Date |
1944-05-02 |
Start Time |
12:00 |
Turn Count |
20 |
Visibility |
Day |
Counters |
111 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
2: 103, 104 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
225 |
AAR Bounty |
223 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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After fending off repeated attacks Panzer Grenadier Division Grossdeutschland shifted its tank regiment to counterattack the Soviets, opening a small gap in its line. The Soviet 29th Tank Corps poured through, and LVII Panzer Corps sent a battle group from the Death's Head Division to seal the breach
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Conclusion
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"As if summoned by a magic hand," a Grossdeutschland trooper, trapped with a handful of comrades by the Soviet advance, wrote later, "the tanks and assault guns of the SS Division 'Death's Head' suddenly appeared from the south; before any of the T-34s could take aim they had all been hit." The SS counter-attack halted the Soviet tanks, allowing Grossdeutschland needed time to re-organize its defenses.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Soviet Union Order of Battle
5 Errata Items |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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