Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Chaha Crossings
Grossdeutschland 1944 #15
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
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Balance:



Overall balance chart for GD44015
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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Scenario Rank: of
Parent Game Grossdeutschland 1944
Historicity Historical
Date 1944-08-22
Start Time 10:00
Turn Count 22
Visibility Day
Counters 143
Net Morale 0
Net Initiative 1
Maps 4: 3, 36, 37, 7
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 253
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Broken Axis Counters
Fire in the Steppe Maps
Grossdeutschland 1944 Base Game
South Flank Maps
Introduction

The shallow Chaha River wasn't much of a defensive barrier, but it did present a convenient objective line on 37th Army's situation maps. Lt. Gen Mikhail Sharokhin insisted that his slow-moving 7th Mechanized Corps make up for the previous day's somnolence by clearing all Axis troops from the left bank of the Cogilnic's tributary and pressed its 16th Mechanized Brigade forward. The Germans had rushed fresh reinforcements to the scene, hoping to hold back the red wave.

Conclusion

Making up for their failures on the previous day, 16th Mechanized Brigade met all of their objectives. The Germans were swept back over the Chaha and 37th Army now had secure bridgeheads over the river. The German position was rapidly crumbling and even fresh reinforcements like 302nd Infantry Division couldn't make a difference. Only armored divisions could make a difference, and those had left rh theater weeks before.

Additional Notes

Maps 3 and 7 may also be found in Panzer Grenadier: The East Front and in Eastern Front Deluxe.

The SdKfz-9 in the OOB would have been Luftwaffe, as it is mostly the mover for the 88mm antiaircraft gun.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Mechanized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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