Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Up on Căuşeni Hill
Grossdeutschland 1944 #12
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for GD44012
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
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Scenario Rank: of
Parent Game Grossdeutschland 1944
Historicity Historical
Date 1944-08-21
Start Time 06:00
Turn Count 28
Visibility Day
Counters 122
Net Morale 0
Net Initiative 0
Maps 4: 102, 104, 105, 5
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 249
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Road Control
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Broken Axis Maps + Counters
Fire in the Steppe Maps
Grossdeutschland 1944 Base Game
South Flank Counters
Introduction

When the sun rose, the Soviets renewed their efforts to capture the key height at Căuşeni Hill. It overlooked all of the territory on the right bank of the Dnestr, allowing observers there to call down artillery fire on the Soviet supply lines and approaching reinforcements.

Conclusion

As 37th Army's command had feared, the Germans had rushed two regiments from 384th Infantry Division overnight by truck to the hill. Bunkers and trenches had been prepared there during the preceding months, and the Soviets suddenly faced a well-ordered defense manned by fresh troops. Amid what the Soviet General Staff study described as "fierce fighting," the Red riflemen took the hill at the cost of heavy casualties and with the aid of heavy tanks and heavy artillery and air support. The Germans were not yet ready to give up such an important position.

Additional Notes

Map 5 may also be found in Panzer Grenadier: The East Front and in Eastern Front Deluxe.

The SdKfz-9 in the OOB would have been Luftwaffe, as it is mostly the mover for the 88mm antiaircraft gun.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Mechanized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Towed
Guards
  • Foot
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 881

All Guards JS-IIs should have AT fire values of 8-8.

(Shad on 2010 Dec 15)
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