Final Sentence at Popeasca
Grossdeutschland 1944 #5
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(Defender)
Germany
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vs |
Soviet Union
(Attacker)
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Grossdeutschland 1944 |
Historicity |
Historical |
Date |
1944-08-20 |
Start Time |
17:30 |
Turn Count |
12 |
Visibility |
Day & Night |
Counters |
125 |
Net Morale |
1 |
Net Initiative |
0 |
Maps |
2: 103, 104 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
235 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Thwarted in their first attempt to take Popeasca, the Sixth Guards Rifle Corps command brought up another division and launched two regiments at the fortified town, one from either flank. The army command directed that tanks be deployed and the artillery of both divisions plus additional army-level artillery, Guards rocket batteries and mortars. Popeasca's garrison was to be obliterated.
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Conclusion
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The Germans contested every building and every trench, but the Soviets rolled over them and wiped out the punishment battalion. A few scattered survivors made their way to German lines, and the battalion would be re-constituted to face the Soviets again. The massive application of force allowed Sixth Guards Rifle Corps to dispatch the German strong point quickly and be on their way
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
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Soviet Union Order of Battle
2 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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