Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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A Costly Counterattack
Fronte Russo #47
(Attacker) Italy vs Soviet Union (Defender)
Formations Involved
Italy 2ª Divisone Alpini "Tridentina"
Italy 6º Reggimento Alpini
Italy Battaglione Alpini Vestone
Soviet Union 14th Guards Rifle Division
Soviet Union 203rd Rifle Division
Soviet Union 38th Rifle Regiment
Soviet Union 610th Rifle Regiment
Display
Balance:



Overall balance chart for FrRu047
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Fronte Russo
Historicity Historical
Date 1942-09-01
Start Time 07:15
Turn Count 24
Visibility Day
Counters 67
Net Morale 1
Net Initiative 2
Maps 4: 2, 3, 4, 8
Layout Dimensions 112 x 43 cm
44 x 17 in
Play Bounty 197
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Desert Rats Counters
Eastern Front Maps + Counters
Fronte Russo Base Game
Red Warriors Counters
Introduction

Having halted the Soviet offensive, General Giovanni Messe conceived a counteroffensive intended to push the Red Army back to the River Don. The Soviets had started digging in along their new lines so timely action was required, and the arrival of Tridentina Alpini Division at the front gave Messe the reinforcements he needed to launch his plan. On September 1st two reinforced battalions (Vestone on the left side and Val Chiesa on the right) jumped forward. But their attack was poorly planned, with Val Chiesa's objective being a nearby village while Vestone's targets were a number of hills quite far away. Soon Vestone found itself advancing alone.

Conclusion

Vestone Battalion attacked aggressively, even though the light tanks sent with them had trouble in the roadless terrain. They conquered all their objectives, but at a high cost. General Messe was about to order a general offensive when he learned that the planned flanking attack by 22nd Panzer Division, which had been previously confirmed by a German liaison officer, had not yet occurred. This explained the increasing Soviet resistance met by the Alpini from the front and (more dangerously) from the right flank. Sadly, Messe had to order a retreat back to initial positions, and Vestone Battalion retired in good order.

Additional Notes

This is a bonus scenario, available for download from Avalanche Press at:

http://www.avalanchepress.com/FR_Scenario47.php


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Italy Order of Battle
Regio Esercito
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
Guards

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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