|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Fronte Russo |
Historicity |
Historical |
Date |
1942-08-24 |
Start Time |
02:30 |
Turn Count |
30 |
Visibility |
Day |
Counters |
168 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
6: 15, 20, 21, 4, 5, 8 |
Layout Dimensions |
86 x 84 cm 34 x 33 in |
Play Bounty |
229 |
AAR Bounty |
222 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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The Tcheboratesvsky strong point was much more vulnerable than Jagodny. It was out on the edge of the Italian army's deployment and defended by about 1000 men, only a fraction of whom were reliable (the by-now depleted Blackshirt brigade). The Italians had successfully repulsed Soviet attacks on the 24th of August, but CSIR command remained concerned enough about the position that they ordered Novara Cavalry Regiment to move to the sector that night as a reserve. The Soviets attacked again before sunrise, just as Novara was arriving. The Guards had the task of taking the strongpoint, and after an intense artillery barrage the guardsmen went in.
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Conclusion
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The Blackshirts holding the left and center offered stiff resistance as usual, but 54th Infantry Regiment gave ground on the right flank and eventually broke and routed. The Guards moved south toward Tcheboratevsky (nearly capturing several Italian artillery units and Sforzesca Division's headquarters), and as dawn broke the Blackshirts realized they were being surrounded and broke contact. No help came from the adjacent units of the 79th German Infantry Division, even though a Soviet breakthrough in this sector would have endangered their position. Novara Regiment, supported by Voloire artillery, was the last obstacle between the Guards and their final target for the day: a road in good condition that headed southward. Novara fought a brave delaying action, and later Savoia Regiment moved into a covering position on Novara's right. That was enough to halt the Soviet advance, for the moment. The final Soviet breakthrough attempt in the sector would be made two days later.
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Additional Notes
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This is a bonus scenario, available for download from Avalanche Press at:
http://www.avalanchepress.com/FR_Scenario45.php |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
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Italy Order of Battle
Milizia Volontaria per la Sicurezza Nazionale |
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Soviet Union Order of Battle
4 Errata Items |
Scen 45 |
Map 21, not 12.
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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