Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Clearing the Woods
Fronte Russo #30
(Attacker) Germany
(Attacker) Italy
vs Soviet Union (Defender)
Formations Involved
Germany 208th Infantry Regiment
Germany 212th Infantry Regiment
Italy XIII Battaglione Bersaglieri
Italy XIX Battaglione Bersaglieri
Soviet Union 67th Guards Rifle Division
Display
Balance:



Overall balance chart for FrRu030
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Fronte Russo
Historicity Historical
Date 1942-08-06
Start Time 08:00
Turn Count 30
Visibility Day
Counters 146
Net Morale 1
Net Initiative 1
Maps 4: 12, 18, 20, 6
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 220
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Road Control
Rural Assault
Conditions
Entrenchments
Hidden Units
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Eastern Front Counters
Fronte Russo Base Game
Road to Berlin Maps
Introduction

The commanders of German XVII Corps (to which Celere Division had been temporarily attached) decided to evict Soviet forces from the entire Serafimovich area up to the Don River. The large woods close to the villages of Bobrovski and Baskovsky was the last portion of the former bridgehead still in Soviet hands. The terrain was very treacherous (woods intermingled with marsh), and more importantly, the Soviets knew better. Under protest from Celere's high-ranking officers, the Bersaglieri were ordered to move forward.

Conclusion

After long and harsh fighting against an elusive enemy, the Italians and Germans reached the banks of the Don River at a few points, but they could not gain complete control of the woods. The following night, Soviet assault teams infiltrated Axis positions and forced them to withdraw. Celere's command staff had been right; the action was futile.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Italy Order of Battle
Regio Esercito
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
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