|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
|
Scenario Rank:
of |
Parent Game |
Fronte Russo |
Historicity |
Historical |
Date |
1942-08-06 |
Start Time |
08:00 |
Turn Count |
30 |
Visibility |
Day |
Counters |
146 |
Net Morale |
1 |
Net Initiative |
1 |
Maps |
4: 12, 18, 20, 6 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
212 |
AAR Bounty |
222 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
The commanders of German XVII Corps (to which Celere Division had been temporarily attached) decided to evict Soviet forces from the entire Serafimovich area up to the Don River. The large woods close to the villages of Bobrovski and Baskovsky was the last portion of the former bridgehead still in Soviet hands. The terrain was very treacherous (woods intermingled with marsh), and more importantly, the Soviets knew better. Under protest from Celere's high-ranking officers, the Bersaglieri were ordered to move forward.
|
Conclusion
|
After long and harsh fighting against an elusive enemy, the Italians and Germans reached the banks of the Don River at a few points, but they could not gain complete control of the woods. The following night, Soviet assault teams infiltrated Axis positions and forced them to withdraw. Celere's command staff had been right; the action was futile.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
|
Soviet Union Order of Battle
4 Errata Items |
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
|
|
All SPW 251s have an armor value of 0.
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4.
|