Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Serafimovich: Day Three
Fronte Russo #29
(Attacker) Germany
(Attacker) Italy
vs Soviet Union (Defender)
Formations Involved
Germany 22nd Panzer Division
Germany 305th Infantry Division
Germany 578th Infantry Regiment
Italy 47ยบ Battaglione Motociclisti Bersaglieri
Italy 75a Batteria Anticarro
Italy XVIII Battaglione Bersaglieri
Italy XX Battaglione Bersaglieri
Soviet Union 67th Guards Rifle Division
Display
Balance:



Overall balance chart for FrRu029
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Fronte Russo
Historicity Historical
Date 1942-08-01
Start Time 04:00
Turn Count 26
Visibility Day
Counters 155
Net Morale 1
Net Initiative 2
Maps 6: 1, 14, 18, 2, 6, 7
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 232
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Road Control
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Eastern Front Maps + Counters
Fronte Russo Base Game
Road to Berlin Maps + Counters
Introduction

Fighting resumed well before daybreak, with the Bersaglieri once again moving very rapidly to the attack. Axis forces took control of the hills west of Serafimovich in the pre-dawn hours of August 1st. Receiving word that they'd be receiving support from Stukas and panzers, they attacked east toward Serafimovich itself as soon as dawn broke.

Conclusion

The Italians and Germans slowly made their way through Soviet defenses. The motorcycle battalion moved forward to guard the Axis right flank, disposed of the remaining Soviet forces there and rushed in direction of the village of Beliayevsky. Both that village and Serafimovich were conquered, leaving the Soviets in control of only the woods east of the latter town. The next day the two Axis regiments would succeed in mopping up residual enemy forces, but Colonello Carretto, commander of the 3rd Regiment, was mortally wounded in the action. The German 578th Regiment left the Don bend on the 4th.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Italy Order of Battle
Regio Esercito
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
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