Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
The Reserves Enter Action
Fronte Russo #18
(Attacker) Germany
(Attacker) Italy
vs Soviet Union (Defender)
Formations Involved
Germany 10th Panzer Regiment
Germany 213th Security Division
Italy 3ª Divizione Celere "Principe Amadeo Duca d'Aosta"
Italy 63º Battaglione Camicie Nere
Italy 63º Legione Camicie Nere “Tagliamento”
Soviet Union 962nd Rifle Regiment
Soviet Union 964th Rifle Regiment
Soviet Union 966th Rifle Regiment
Display
Balance:



Overall balance chart for FrRu018
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Fronte Russo
Historicity Historical
Date 1941-12-26
Start Time 08:30
Turn Count 30
Visibility Day
Counters 236
Net Morale 0
Net Initiative 2
Maps 9: 1, 2, 20, 3, 4, 5, 6, 7, 8
Layout Dimensions 129 x 84 cm
51 x 33 in
Play Bounty 220
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Hill Control
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Eastern Front Maps + Counters
Fronte Russo Base Game
Road to Berlin Maps + Counters
Introduction

In the central part of the sector, only the villages of Michailevka and Stohskoff remained in Italian hands after the first day's fighting. The Soviets expected to break through soon, but the Germans had recently managed to position a mobile reserve to the rear. It was composed of the 318th Infantry Regiment, a few tanks from 10th Panzer Divisionm, and a regiment of the 3rd Parachute Division. Use of the first two units had been authorized at 1330 hours on the 25th, but the counterattack only made progress on the right of Michailevka. Relief arrived at midmorning on the 26th, just when the situation at this strongpoint was becoming critical. German XLIX Mountain Corps (in temporary control of Celere Division) planned to retake Ivanovka and Novo Orlovka, and to push forward to Hill 331.7 (the large hill on Board 2).

Conclusion

Ivanovka was almost completely freed, and German tanks advanced to Hill 331 and occupied it for a time. The action against Novo Orlovka was much less successful, as the Blackshirt column was halted by Soviet reserves.

Additional Notes

The game designer suggests the following optional change: The town on Map 2 is larger than Voroshilova. For players wanting a more accurate representation of the battlefield, substitute Map 38 (from Kursk, South Flank) for Map 2. It should be placed upside-down so that the map number is in the southeast corner. Woods hexes should be considered as light woods and the town hexes of the small (two-hex) town do not exist.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Italy Order of Battle
Milizia Volontaria per la Sicurezza Nazionale
Regio Esercito
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
Page generated in 0.289 seconds.