Fronte Russo: CSIR Operations, 1941-1942
AP Series | Panzer Grenadier |
---|---|
Designers | Ricchi, Striuli |
Game Type | Expansion |
Format | Book |
Release Date | 2007-06 |
Availability | Out of Print |
Scenarios | 47 |
Counters | 165 |
Counter Type | Die-cut |
Maps | 0 |
Overall Rating, 95 votes |
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3.69
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Expansion Rank: 29 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 28% | Played by 11% | AAR'd by 10% | Medaled by 0% |
Rank | 12th of 168 | 23rd of 156 | 22nd of 153 | TBD |
Expansion Game Requirements & Playability | |
---|---|
47/47 | Fronte Russo |
46/47 | Eastern Front |
24/47 | Road to Berlin |
5/47 | Battle of the Bulge |
5/47 | Red Warriors |
4/47 | Afrika Korps |
3/47 | Sinister Forces |
2/47 | Edelweiss: Expanded |
1/47 | Desert Rats |
Total | |
---|---|
Side 1 | 39 |
Draw | 11 |
Side 2 | 43 |
After costly failures in France, Greece and North Africa, Italian dictator Benito Mussolini made one final attempt to salvage Italy's military reputation. When Germany invaded the Soviet Union in 1941, the Italian army formed some of its best units into the Corpo di Spedizioni Italiano in Russia. or CSIR. Fronte Russo is a Panzer Grenadier scenario book that covers the full history of the CSIR from 1941-1942 with 41 new scenarios and 165 new playing pieces. Designers Ottavio Ricchi and Lorenzo Striuli have also provided extensive articles on CSIR's formation, a full history of its campaigns, its weapons and equipment, and designer's notes and bibliographies for further reading. |
AFV Rules Pertaining to this Game's Order of Battle |
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21 Errata Items | |
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Tankettes are AFVs. (Shad
on 2010 Apr 29)
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|
Scen 6 |
Give 9th Pasubio one tank leader. (Shad
on 2010 Apr 29)
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Scen 7 |
Special Rule 3 should read: "Visibility turn/hexes: 12/10, 13/8, 14/6, 15/4, 16/2, 17/4, 18/6, 19/8, 20/10." (thus, for turns 21-26, visibility reverts to 12). (Shad
on 2010 Apr 29)
|
Scen 10 |
Soviet Troops CAN NOT set up in the town on Board 2. Only outside. This is to represent the 80th (who are not on the board in counters) holding the centre of the town. During the game the Soviets can only enter town hexes on board 2 that are edge of town hexes. (Shad
on 2010 Apr 29)
|
Scen 24 |
Delete the note that says to treat all river hexes on board 2 as gullies. (Shad
on 2010 Apr 29)
|
Scen 24 |
Soviet initiative should be given as = 4. Confirmed by Ottavio on the MB 14 March 2014 (Poor Yorek
on 2014 Mar 14)
|
Scen 40 |
The CSIR Motorcycle units in Fronte Russo are 5-3/3-3. When using pieces from Afrika Korps or Desert Rats (for the extra 6 Motorcycle units that appear as reinforcements), remember that their flipped strength should really be 3-3 (not 2-3 as in those other games). (Shad
on 2010 Apr 29)
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Scen 42 |
Map 21, not 12. (Shad
on 2010 Apr 29)
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Scen 45 |
Map 21, not 12. (Shad
on 2010 Apr 29)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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HoSU and RW counters were incorrectly printed as 4-7 AT value. Per HoSU scenario book these should all be 4-8 (triangular_cube
on 2017 Oct 08)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8. (plloyd1010
on 2014 Nov 24)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Soviet Union |
100%
|
Soviet Union |
Italy |
98%
|
Italy |
Germany |
36%
|
Germany |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
64%
|
Urban Assault |
Hill Control |
34%
|
Hill Control |
Inflict Enemy Casualties |
28%
|
Inflict Enemy Casualties |
Rural Assault |
23%
|
Rural Assault |
Exit the Battle Area |
19%
|
Exit the Battle Area |
Road Control |
13%
|
Road Control |
Delaying Action |
9%
|
Delaying Action |
River Crossing |
6%
|
River Crossing |
Surprise Attack |
4%
|
Surprise Attack |
Breakout |
4%
|
Breakout |
Bridge Control |
4%
|
Bridge Control |
Rescue |
2%
|
Rescue |
Covering Action |
2%
|
Covering Action |
Patrol |
2%
|
Patrol |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
89%
|
Off-board Artillery |
Terrain Mods |
83%
|
Terrain Mods |
Reinforcements |
51%
|
Reinforcements |
Entrenchments |
49%
|
Entrenchments |
Severe Weather |
28%
|
Severe Weather |
Randomly-drawn Aircraft |
19%
|
Randomly-drawn Aircraft |
Hidden Units |
9%
|
Hidden Units |
Minefields |
4%
|
Minefields |
Anti-infantry Wire |
2%
|
Anti-infantry Wire |
Anti-tank Ditches |
2%
|
Anti-tank Ditches |