Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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"We Will Not Surrender!"
Fall of France 2 #40
(Attacker) Germany vs France (Defender)
Formations Involved
France 23e Groupe de Reconnaissance de Division d'Infanterie
Display
Balance:



Overall balance chart for FoF2040
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-06-18
Start Time 11:30
Turn Count 12
Visibility Day
Counters 46
Net Morale 0
Net Initiative 1
Maps 1: 31
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 165
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

Marshal Philippe Petain's new government, by way of a Spanish intermediary, requested an armistice in the early hours of 17 June. At 1230, the Hero of Verdun told his people that, "with a heavy heart, I tell you that it is necessary to stop the fighting."

For the Germans in the field, that meant the race was on to conquer as much territory as possible before the guns fell silent. Sixth Panzer Division sent two battle groups toward Epinal on the Moselle River near Switzerland.

On his way there, Lt. Col. Richard Koll sought to pass through the tittle town of Xertigny, but discovered that a French squadron stiJI defended it.

Conclusion

Battle Group Koll took its first casualties when 75mm shells erupted from the town just as the first panzers and motorcycles reached it. The Germans screeched to a halt but two PzII tanks and some motorcycles were quickly lost. Koll sent everything he had against the town, from panzers to self-propelled guns to artillery, but the dismounted French cavalrymen fought bravely behind their barricades and strongpoints. "We will not surrender!" ordered Chef d'Escadron Frederic de Saint-Serin sur Kayes, the French commander. Four of the eight French officers present, including Saint-Semin, were killed and three wounded; of the 100 other ranks, 40 were killed and 35 wounded. Koll, who lost 12 men killed and 26 wounded, presided over a funeral for Saint-Sernin, with the German regimental band playing the Marseillaise. Koll then laid a huge wreath of oak leaves on the fresh grave, a gesture marred by the inclusion of a huge swastika on the garland.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

The scrappy French hang on
Author scrane
Method Solo
Victor France
Play Date 2023-08-27
Language English
Scenario FoF2040

This is the introductory scenario for Fall of France 2, but it was a tense, fast scenario that was a real challenge for the Germans. They had two infantry companies, reinforced by a platoon of StuGs and 2 platoons of Panzer IIs, and their objective was to capture one large and two small towns from the weak French defenders in 3 hours. A company of French infantry with a battery of infantry guns and some light mortars deployed relatively evenly across all the objectives. The German plan was to assault the first small town with a company of infantry supported by the StuGs, while the Panzer IIs and a platoon of motorcycle troops raced ahead to the far small town. Meanwhile, the balance of the Germans would deploy and advance toward the larger town, roughly in between the two small towns.

The battle played out as a struggle for the Germans to keep their forces in good order. The French got a number of morale results against the Germans that turned relatively favorable odds assaults into stalemates. A particular highlight was the French defense of the farthest town by a single platoon, that wiped out a large number of Panzer IIs and easily held out to the end of the battle. By the final turn, the Germans only controlled 2 or 3 town hexes so the French scored a victory.

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