Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Moroccans at the Bridge
Fall of France 2 #35
(Defender) Germany vs France (Attacker)
Formations Involved
France 4e Régiment de Cuirassiers
Germany 11th Panzer Division
Display
Balance:



Overall balance chart for FoF2035
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-20
Start Time 21:00
Turn Count 12
Visibility Night
Counters 21
Net Morale 0
Net Initiative 2
Maps 1: 30
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 209
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Rural Assault
Conditions
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

Retreating westward from Maubeuge and the Mormal Forest, French units sought safety behind the Escaut (Scheide) River. The French High Command hoped to form a new line of defense between Denain and Cambrai and around Arras, making use of the pre-war fortifications along the Escaut. But the higher-level French headquarters had little control of gaining control of their shattered units at this point, and the retreating troops left some bridges across the Escaut unguarded. The advancing Germans swiftly occupied them, and it fell to the Moroccans to take them back.

Conclusion

Third Battalion of 2nd Regiment de Tirailleurs Marocains just barely escaped from the inferno at Gembloux and then marched 140 kilometers in three days to arrive at Bouchain. They immediately joined the defenders along the Escaut River line, and on May 20th they set out to retake the small bridge at Boucheneuil from the Germans. The Germans repulsed the initial attack, but that night the Moroccans attacked again with a Somua tank platoon in support. Pushing through mortar and heavy machine-gun fire, they reached the bridge where their sappers mined it. But the demolition charges failed to destroy the bridge completely, and two Somuas were lost.

Additional Notes

This scenario may retro fitted with the Moroccan Division counterset. When doing so, only the ESC and ENG counters are replaced.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Towed
Germany Order of Battle
Heer

Display Errata (2)

2 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
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