Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Night of the Arabs
Fall of France 2 #34
(Defender) Germany vs France (Attacker)
Formations Involved
France 24e Régiment de Tirailleurs Tunisiens
France 3e Régiment de Tirailleurs Marocains
France 6e Régiment de Tirailleurs Marocains
Germany 20th Motorized Infantry Division
Germany 4th Panzer Division
Display
Balance:



Overall balance chart for FoF2034
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-21
Start Time 01:30
Turn Count 30
Visibility Night
Counters 172
Net Morale 0
Net Initiative 0
Maps 6: 26, 27, 28, 31, 32, 33
Layout Dimensions 129 x 56 cm
51 x 22 in
Play Bounty 282
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

By the third week of May the situation in the Mormal Forest had turned to disaster. Rommel's raid through the French lines toward the Sambre River scattered French units, and panzers rushed about in an orgy of breakthroughs and encirclements.

Ordered to clear the forest of Germans, Gen. Gustave Mesny of 5th North African Infantry Division knew that to be impossible and tried for an orderly withdrawal instead. Mesny gathered what forces he could and made his move in the middle of the night.

Conclusion

Mesny moved out with the lead French units at midnight and soon ran into enemy columns in the dark. Unexpected encounters with enemy minefields and anti-tank obstacles slowed his progress further, and the now-alerted 4th Panzer Division began to send infantry, engineers, tanks, artillery and even FlaK units to intercept the French. At 0600 the avant-garde had reached the Escaut River with only minimal losses, but the rear guard faced intense fighting. A company of Moroccans went back to help their comrades but 88mm and tank fire between Louvignies and Englefontaine blocked them. At 0745 the Tunisians and Moroccans assaulted the German defenses while singing a prayer for the dead. Their attack collapsed under the fire of tanks, machine guns and AA guns, with most of them killed or captured. Only small, scattered groups eventually reached the Escaut during the night of May 21st.

Mesny himself escaped the Mormal Forest to lead the remnants of his division fighting in the Lille Pocket; he was captured at the end of the month and spent the next four and a half years in German prisons. In December 1944 French guards killed an imprisoned German general, Fritz von Brodowski, who they held responsible for the massacre of 643 French civilians at Ouradour-sue-Glane and 117 more at Tulle, among other atrocities. In retaliation, Adolf Hitler personally selected Gustave Mesny for murder; Mesny was told that he would be transferred to another prison, and instead his guards shot him by the side of a highway. Mesny had helped Henri Girard escape in 1942, and this seems to have marked him for death.

Mesny had declined an opportunity to escape only days before his murder, as he feared that the Germans would murder his son, Louis, ifhe did so. Louis, also a prisoner of the Germans, was murdered by his captors anyway in April 1945.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Errors? Omissions? Report them!
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