Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Knightly Combat
Fall of France 2 #31
(Attacker) Germany vs France (Attacker)
Formations Involved
France 27e Régiment de Tirailleurs Algériens
France 4e Groupe de Reconnaissance de Division d'Infanterie
France 4e Régiment de Cuirassiers
France 6e Régiment de Cuirassiers
Germany 15th Panzer Regiment
Display
Balance:



Overall balance chart for FoF2031
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-18
Start Time 09:30
Turn Count 12
Visibility Day
Counters 43
Net Morale 0
Net Initiative 1
Maps 2: 27, 31
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 170
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

On the edge of the Mormal forest, Capitaine Pierre Dunoyer de Segonzac, the son of a naval officer who traced his noble patent to 1558, awaited the Germans with the Somua S35 cavalry tanks of his First Squadron of4th Cuirassiers. Major Theodor Graf Schimmelmann von Lindenburg, the aristocratic commander of the 15th Panzer Regiment's Second Battalion, had received the Knight's Cross of the Iron Cross just four days previously. Their commands would fight a deadly duel on the road to Le Quesnoy.

Conclusion

Dunoyer de Segonzac graduated from the St. Cyr military academy at the age of 19, and after service with the horsed cavalry had become an expert instructor on the Somua S3 5 cavalry tank. He had trained his men thoroughly in their use and tactics. When the Germans attacked the French position near Jolimetz with a full panzer regiment supported by a motorized infantry regiment, some ofthe Somuas charged them and drove the panzers back while destroying several German tanks and anti-tank guns. Not one Somua was lost, and firing ceased at noon when the Germans realized that a continued frontal assault would cost them far too dearly. Dunoyer de Segonzac would command a training school under the Vichy regime. Charged with creating a "new elite" of young men to serve as the vanguard of the National Revolution, he instead organized them into Resistance cadres, hid Jews on the school grounds and later took up arms himself.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Fall of France 2 #31 - Knightly Combat
Author Juiceman
Method Solo
Victor France
Play Date 2023-03-01
Language English
Scenario FoF2031

This is a short (12 turns), low unit count (35 total) scenario, the keys to victory are the 10 town hexes on map 27, 2 VPs per hex, the French are spread thin trying to defend all of those town hexes, on the bright side they do have a reduced company of S35s with three tank leaders, which on paper are more than a match for the German Panzers.

Main Germany attack come from the SE while a company of PzIs feinted from the NE to try and hold the French infantry from reinforcing the southern defenders.

The S35s came out to play and tried to disrupt the German attack and was engaged by the German Panzers, with the PzIIs maneuvering to set up the crossfire bonus for the PzIII & PzIV platoons, once unlimbered the Pak36s. German armor efficiency was the difference in this short battle, especially with the PzIV who took out two steps before the French finally reduced it a step.

With their armor and 25mm ATG demoralized or KO, the Germans were able to capture enough town hexes for the victory.

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