Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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To the Bridges!
Fall of France 2 #30
(Defender) Germany vs France (Attacker)
Formations Involved
France 1re Division Légère Mécanique
France 4e Régiment de Cuirassiers
France 87e Régiment d'Infanterie de Forteresse
Germany 5th Panzer Division
Germany 7th Panzer Division
Display
Balance:



Overall balance chart for FoF2030
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-17
Start Time 17:00
Turn Count 16
Visibility Day
Counters 5
Net Morale 0
Net Initiative 1
Maps 2: 30, 33
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 160
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

Unable to cover his entire front along the Sambre River, Gen. Louis-Ernest Bejard of the 101st Fortress Infantry Division elected to only defend the bridges. His 87th Fortress Infantry Regiment had been formed from excess reservists called in for both infantry and tank units, and had trained together since August 1939. Together with some motorcycle platoons of the 8th Cuirassiers (the 2nd DLM's recon regiment), he sent them to re-capture the bridges at Berlaimont that had been taken by the Germans.

Conclusion

Despite their best efforts the French could not muster enough anti-tank guns to so anything about the panzers patrolling the Mormal Forest. But then two Somua tank platoons of de Segonzac's escadron arrived from Le Quesnoy, and thus reinforced the French drove through the forest(destroying a few light panzers on the way) and reached the outskirts of Belaimont in the evening. A short and violet firefight erupted between the French tanks, some light panzers and German anti-tank guns. Three Somuas were damaged before the French called a retreat. Combat the following day would be even more difficult, and 4th Cuirassiers ended up being withdrawn to Jolimetz.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Foot
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (1)

Fall of France 2 #30 - Sambre et Meuse
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-03-01
Language English
Scenario FoF2030

Both sides forces are somewhat equal in terms of units, morale and supporting elements but the French have better armor, two platoons of S35s which completely outclass the PzIIs of the Germans but most of the combat will take place in one of the numerous town hexes that are on map 30, not the ideal terrain for tanks. The French are on the attack trying to capture the 2 bridges near the bottom of map 30. Besides the armor advantage the French can concentrate their forces to try to force their way thru the Germans or use the Dragoons mobility to find a soft spot on the German left flank, since they cannot cross the major river but time is not on the French side.

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