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Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Sidi Brahim Again
Fall of France 2 #28
(Attacker) Germany vs France (Defender)
Formations Involved
France 10e Régiment de Cuirassiers
France 25e Régiment Régional
Germany 25th Panzergrenadier Division
Display
Balance:



Overall balance chart for FoF2028
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-19
Start Time 08:30
Turn Count 12
Visibility Day
Counters 89
Net Morale 1
Net Initiative 1
Maps 1: 29
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 177
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

In 1845, a force of 10,000 Algerian horsemen overwhelmed the 540 men of the French 8th Chasseur (light infantry) Battalion; only nine Frenchmen survived and Faire Sidi Brahim became the Chasseurs' motto.

Early in the morning of the 19th, the tanks of 4th Armored Division plus some units of 3rd Cavalry Division rushed northward to cross the Serre River at Crecy. To the east, 4th Bataillon de Chasseurs Portes and units from 39th Infantry Regiment and 10th Cuirassiers held the right flank of the French advance. On the German side, the 25th Infantry Division had sent Col. Gustav Durrstein's 13th Infantry Regiment to take the city of Laon as soon as possible and eliminate the French armored attack's main supply base.

Conclusion

Taking his information from the retreating armored cavalry, Capitaine de Chavannes ordered the 4th Bataillon de Chasseurs Portes to settle down in the small village of Chambry, a few kilometers northeast of Laon. When Commandant Bertrand (commander of the 4th BCP) joined them on the eve of combat, all the Chasseurs knew that this defense would be "at all costs" just like at Sidi Brahim. The first German attack hit the northern entrance of the village at the same time as a flanking move from the west. The flank attack stalled, but the frontal assault (supported by heavy guns and helped by fires raging in the buildings) was only stopped by the iron will of the Chasseurs.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Fall of France 2 #28 - Sidi Brahim Again
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-03-01
Language English
Scenario FoF2028

Short, one map scenario, the Germans are on the attack with the outnumbered (3-1) French defending. Keys to victory are the 14 town hexes, each side receives 2pts for each controlled at the end plus the usual steps lost.

The French deployed their forces as best they could split around the two main town clusters on each side of the river (10pts & 12 pts) with the P178s and the Dragoons acting as a mobile reserve.

Due to being only 12 turns the Germans threw finesse out the window and went directly for the two main targets. They quickly overran the northern town cluster but their other force to the west struggled to get across the river at first but by then their other battalion was freed up to join the pincher on the remaining town cluster. The Bufla showed its present by dispatching several P178 platoons when the French mobile reserve counterattacked before getting KO by a French 25mm ATG. Germans had a tough go but good leadership kept them in the game for a minor victory.

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