Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Allez! De Gaulle!
Fall of France 2 #27
(Defender) Germany vs France (Attacker)
Formations Involved
France 4e Division Cuirassée de Réserve
Germany 10th Panzer Division
Display
Balance:



Overall balance chart for FoF2027
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-19
Start Time 08:00
Turn Count 16
Visibility Day
Counters 52
Net Morale 0
Net Initiative 2
Maps 4: 29, 30, 31, 33
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 235
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

Having failed in its first offensive action at Montcornet, the 4th DCR regrouped and received more of its still-missing elements. De Gaulle hoped to strike the exposed southern flank of Guderian's advancing German XIX Corps with a large-scale attack that would cut enemy communication and supply lines by seizing the bridges over the Serre. But DeGaulle's hastily assembled 4th DCR would have to attack without infantry, without aviation and without antiaircraft defenses.

Conclusion

DeGaulle's division sent a powerful armored force into the opening, but unfortunately the tanks brought along almost no one else and came forward in piecemeal fashion. At first only the R35 light tanks of 2nd and 24th BCC advanced toward Crecy, they quickly retreated before a wall of German fire. On the German side, 10th Panzer Division had prepared a stout defense of the Serre bridges with numerous anti-tank guns, anti-aircraft guns and artillery; German engineers had mined all access roads. After the failure of the light tanks, the Bl-bis of the 46th BCC attacked the village of Chalandry, east of Crecy, in front of the Serre and some of them crossed the river at Mortiers. At 1100 the R35's resumed the assault on Crecy with the support ofD2 tanks. A violent fight raged for control of the bridge at Crecy, where the French lost several tanks but failed to take the bridge. Without infantry to secure the tanks against enemy infantry ambushes or clear out German anti-tank guns, the French armor failed to take the bridges on its own and De Gaulle had to withdraw his division.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Foot
  • Motorized
Germany Order of Battle
Heer
Luftwaffe
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 537

Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front.

(Shad on 2010 Dec 15)
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