A Quiet Village Fall of France 2 #15 |
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(Attacker) Germany | vs | France (Defender) |
Formations Involved | ||
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France | 2e Division Légère Mécanique | |
Germany | 4th Panzer Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fall of France 2 |
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Historicity | Historical |
Date | 1940-05-14 |
Start Time | 09:30 |
Turn Count | 14 |
Visibility | Day |
Counters | 87 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 27, 33 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 182 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 2 | Base Game |
Introduction |
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It only took an hour for 4th Panzer Division's engineers to clear a breach in the line of Cointnet anti-tank obstacles just wide enough for the division's tanks to pass through one by one, single-file. Such a slow procession would have made a prime target for Allied ground-attack aircraft, but none ever showed up. Once past the obstacles, the German tankers entered open fields and charged toward Gembloux. Waiting for them at the edge of a wood were some hidden rearguard forces of the retreating 2nd DLM. |
Conclusion |
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Fire from French anti-tank guns and hidden tanks in the Bois de Grand Leez brought a rapid halt to the advance of 36th Panzer Regiment. Neither air support nor artillery fire could silence the French, and the infantry of 33rd Schützen Regiment remained pinned in the fields and meadows. A furious tank battle developed while the Germans tried to bypass the French positions. More French tanks came into view on the road from Sauveniere, but Lt. Kruase (commanding Section 2 of the German pioneers) stopped their advance by destroying four French tanks with an AT gun and then personally throwing demolition charge under the French command tank. But then several panzers bogged down in the marshy terrain, and more tanks were lost on both sides until the French finally withdrew. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Fall of France 2 #15 - A Quiet Village |
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French delaying action against a German pursuit, the Germans have three VCs but the two key ones are control of seven town hexes and exiting twelve steps off the west edge. The Germans have a special rule that allows German panzers & ACs to exit the north edge of map 33 (Hex 0109) and if they get lucky (die roll) they can re-enter the game north edge of map 27. Unfortunately for the French all your forces have to set up on map 33, one group east of the N-S road the other west of it. The Germans were able to exit eight steps off the west edge but with time running out the last four were held up by two Panhard platoons and the PzI’s that were able to exit hex 0109 never made it back into the game. |
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