Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Wagram and Tilsit
Fall of France 2 #7
(Attacker) Germany vs France (Defender)
Formations Involved
France 1re Brigade de Cavalerie
Germany 10th Panzer Division
Germany Grossdeutschland Division
Germany Grossdeutschland Sturmgeschütz Battalion
Display
Balance:



Overall balance chart for FoF2007
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-11
Start Time 06:30
Turn Count 18
Visibility Day
Counters 68
Net Morale 0
Net Initiative 0
Maps 2: 29, 31
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 178
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
River Crossing
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

On May 10, the 1st Brigade de Cavalerie received the signal "Wagram and Tilsit," which was their order to advance east into the Belgian Ardennes and up to the Semois River. As the brigade moved out they made no contact with the enemy, and the local Belgian populace came out ot cheer them on. The Germans was actually further east, having been delayed by elements of the 2nd Division Legere de Cavalerie and the Chasseurs Ardennais. Finally during the night of May 11, the French cavalry was ordered to move forward and establish a defensive line at the Vierre River near the village of Suxy. the first units arrived in the deep valley at 05:30 and dug in.

Conclusion

The Germans approaching Suxy encountered two French cavalry squadrons on the road but eliminated them quickly. They then advanced toward the bridge, but the French sappers blew it up before the Germans reached it. A long firefight ensued between the opposing forces on opposite banks of the river, but the French were finally given the order to retreat that afternoon.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
Germany Order of Battle
Grossdeutschland Division
Heer
  • Foot
  • Mechanized
  • Motorized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)

Display AARs (1)

Fall of France 2 #7 - Wagram and Tilsit
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-06-01
Language English
Scenario FoF2007

The scenario started out good for the French, their lone engineer platoon demoed the bridge across the river but after that nothing went right for them the remainder of the scenario. Their 25mm ATG battery was in a good ambush position but did not get any hits in three activations before it was finally spotted and succumbed to German OBA. It did by time for two squadrons of French cavalry to dismount but they too failed to delay the Germans long enough, it really was a tough fight considering the GD infantry platoons have 6 DF vs 3 for the French cavalry. The GD lost some steps crossing the ford at first, but the GD had the numbers, OBA and Stug support.

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