Pan, dans la gueule à Jean! Fall of France 2 #5 |
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(Attacker) Germany | vs | France (Defender) |
Formations Involved | ||
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France | 2e Division Légère de Cavalerie | |
France | 5e Régiment de Cuirassiers | |
Germany | 69th Infantry Regiment | |
Germany | 7th Panzer Regiment |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Fall of France 2 |
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Historicity | Historical |
Date | 1940-05-10 |
Start Time | 16:30 |
Turn Count | 16 |
Visibility | Day |
Counters | 69 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 31, 33 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 178 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Entrenchment Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Fall of France 2 | Base Game |
Introduction |
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In the southern part of the Belgian Ardennes, French cavalry were the first line of defense on the first day of the German attack. Several squadrons of the 5th Cuirassiers were scattered in small villages near Etalle and waited for the Germans to appear. A forward platoon sent to the Ste-Marie railway station was quickly overrun, but at the village of Poncelle the cavalry held well-prepared positions and decided to show their valor. |
Conclusion |
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The first German tanks were quickly destroyed by a French AT gun, and as soon as the German infantry came into view it was "Pan, dans la gueule à Jean!" (East this, Kraut!). But the German ground attacks grew in intensity along with their artillery fire, and soon the French couldn't see their enemy due to smoke from burning buildings and dust kicked up by shellfire. French artillery support remained unavailable, and it soon became clear that the brave cavalrymen couldn't hope to resit the German onslaught. they left the village as darkness fell. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Fall of France 2 #5 - Pan, dans la gueule à Jean! |
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Tough scenario for the French, they have to defend the town hexes on map 33 (3x) & map 31 (9x), with a squadron of dismounted cavalry (3-3) as best they can until their reinforcements arrive to help redress the situation. The French are outgunned by the more numerous German infantry (5-3), which easily handled the French DM Cavalry and when the French reinforcements arrived they just added those platoons to the body count. A bright spot for the French was a 25mm ATG battery that took out a couple truck platoons, infantry and all but was soon blown to bits by German OBA. |
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