Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Pan, dans la gueule à Jean!
Fall of France 2 #5
(Attacker) Germany vs France (Defender)
Formations Involved
France 2e Division Légère de Cavalerie
France 5e Régiment de Cuirassiers
Germany 69th Infantry Regiment
Germany 7th Panzer Regiment
Display
Balance:



Overall balance chart for FoF2005
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Fall of France 2
Historicity Historical
Date 1940-05-10
Start Time 16:30
Turn Count 16
Visibility Day
Counters 69
Net Morale 0
Net Initiative 2
Maps 2: 31, 33
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 178
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Base Game
Introduction

In the southern part of the Belgian Ardennes, French cavalry were the first line of defense on the first day of the German attack. Several squadrons of the 5th Cuirassiers were scattered in small villages near Etalle and waited for the Germans to appear. A forward platoon sent to the Ste-Marie railway station was quickly overrun, but at the village of Poncelle the cavalry held well-prepared positions and decided to show their valor.

Conclusion

The first German tanks were quickly destroyed by a French AT gun, and as soon as the German infantry came into view it was "Pan, dans la gueule à Jean!" (East this, Kraut!). But the German ground attacks grew in intensity along with their artillery fire, and soon the French couldn't see their enemy due to smoke from burning buildings and dust kicked up by shellfire. French artillery support remained unavailable, and it soon became clear that the brave cavalrymen couldn't hope to resit the German onslaught. they left the village as darkness fell.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Fall of France 2 #5 - Pan, dans la gueule à Jean!
Author Juiceman
Method Solo
Victor Germany
Play Date 2023-03-01
Language English
Scenario FoF2005

Tough scenario for the French, they have to defend the town hexes on map 33 (3x) & map 31 (9x), with a squadron of dismounted cavalry (3-3) as best they can until their reinforcements arrive to help redress the situation. The French are outgunned by the more numerous German infantry (5-3), which easily handled the French DM Cavalry and when the French reinforcements arrived they just added those platoons to the body count. A bright spot for the French was a 25mm ATG battery that took out a couple truck platoons, infantry and all but was soon blown to bits by German OBA.

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