Counter Strike at Tarnopol Fire in the Steppe #41 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 16th Panzer Division | |
Soviet Union | 10th Tank Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-07-02 |
Start Time | 14:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 118 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 4: 3, 4, 5, 7 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Bridge Control |
Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Meeting Engagement |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Having sliced through the positions of 37th Rifle Corps, the German 16th Panzer Division rampaged into the rear area of Sixth Army, threatening the communications node of Tarnopol and putting the entire army's retreat and supply routes in grave danger. Tenth Tank Division had been ordered into front reserves, but had not yet withdrawn from the zone of operations. |
Conclusion |
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The Germans claimed to have fought off an uncoordinated Soviet attack with little problem, and then to have halted their advance of their own accord. Tenth Tank Division by this point had lost most of its combat capability - it had no artillery, and had lost almost all of its towed weapons. But it still had tanks, infantry and a will to fight, all of which it applied to at least temporarily halt the German advance. The division's sacrifice would not be enough: other German units entered Tarnopol even as the Red tankers fought and died just to the west of town, and two days later the invaders began the systematic mass murder of Tarnopol's Jews. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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#41 Counter Strike at Tarnopol |
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Interesting scenario due to the set up rules that limited the Germans to 10 units per map as well as the multiple victory conditions, which made it a challenging scenario for both sides. The Soviets are on the attack and overall, outnumbered but due to the set up rules for the Germans they can have local parity or even superiority, but they will have to make the most of it before the other German forces can counterattack. The Germans have four VCs, they need three or more to win, but one is very important for both sides, the German exit objective, if the Soviets can deny that one to the Germans they win. Needless to say, the fighting was intense, but neither side was able to win a minor victory. |
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