Brushed Aside Fire in the Steppe #38 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 9th Panzer Division | |
Soviet Union | 8th Tank Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-29 |
Start Time | 08:00 |
Turn Count | 32 |
Visibility | Day |
Counters | 110 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 6: 3, 4, 5, 6, 7, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 191 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Bridge Control |
Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Meeting Engagement |
Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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After a week of heavy combat and incessant German air attacks, 8th Tank Division's fighting power had been seriously eroded, with many tanks and almost all of its artillery lost. When the German Army Group South introduced the fresh 9th Panzer Division into the front lines, the battered 8th Tank Division showed it still had fighting power, engaging the Germans to help 10th Tank Division extract itself from potential encirclement. |
Conclusion |
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Ninth Panzer Division, an Austrian unit originally created from the Federal Army's Fast Division, recorded this as a successful action, noting they had "brushed aside" a Soviet attack including "super-heavy tanks." Eighth Tank Division noted a victory as well, since they had successfully opened a path for 10th Tank Division to withdraw. Both sides had fulfilled their objectives. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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#38 - Brushed Aside |
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A number of objectives in this one, all for the Germans, who need to accomplish 3 or more in order to win the scenario. The Soviet T34 & BT tanks ran flat out with their Tankodesantniki troops hanging on for dear life as they raced to capture the bridge & town on map 3 before the rest of the 9th Panzer entered the game in force (turn 3) thus denying two of the four VCs that the Germans needed to win, if they could hold. The big battle centered around the town, two companies of Tankodesantniki troops supported by a company of T34s was fending off a German infantry regiment supported by a mixed panzer battalion while they awaited the slower moving KV, T26 and T28 tanks to get into the battle. The Germans used a combination of OBA and close assault to dislodge the Soviet troops from the town, even with the arrival of Soviet tank reinforcements did not stop the German who eliminated most of the Soviet infantry, plus over half of the T34s, T26s and T28s. The only thing that stopped the Germans from capturing the bridge and clearing the road was the company of KV tanks that stood on the bridge repelling all attackers, by this time the Germans were running out of panzers, thus the scenario ended in a draw. |
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