Light Fighters Fire in the Steppe #37 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 97th Jäger Division | |
Soviet Union | 8th Tank Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
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Historicity | Historical |
Date | 1941-06-25 |
Start Time | 20:00 |
Turn Count | 30 |
Visibility | Day & Night |
Counters | 71 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 3: 4, 5, 7 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 163 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Fire in the Steppe | Base Game |
Introduction |
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Given operational control of IV Mechanized Corps, the Soviet Sixth Army staff directed two of its three divisions to conduct local counterattacks against advancing German infantry divisions. The powerful 8th Tank Division received no such instructions. Rather than leave this formation idle to be shot to pieces by German aircraft, corps commander A. A. Vlasov decided that the orders must have gone astray and on his own initiative — a dangerous commodity in the Soviet system — he issued the division his own orders to attack the nearest German spearhead. |
Conclusion |
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"The enemy infantry sat on the combat vehicles that had gone on the attack," the 97th Light Infantry Division's history reads. "Sowing chaos and destruction, they destroyed everything in their path." The counter-attack indeed halted the German advance, a rare thing in June 1941, but at the cost of serious losses to 8th Tank Division's remaining armor strength. Vlasov would become more famous several years later, leading a small collaborationist army for the Nazis he had fought so well in 1941. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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#37 - Light Fighters | ||||||||||||
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Towns are the key for this scenario due to the 2 VPs for control of each town hex and give the Germans that best defense for holding out against the Soviet armored advance, the only problem is the Germans, per the setup, start just outside of each town, so gaining the initiative is key early on. The Soviets attacked the town on Map 7 first, using the T34s & BT tanks to get their Tankodesantniki troops to the towns edge without any disruption from German OBA fire. Heavy fighting ensued for capture of this town, the Soviets won out with the aid of their T34s in close assault. Once cleared the Soviets moved on to the next town, but the coming darkness worked in the Soviets favor as the Germans failed to interdict with OBA the Tankodesantniki troops advancing on the town, unlike other scenarios in this battle game. Once again, the combined arms of the Soviet infantry and armor, now including the KV tanks was too much for the German infantry. |
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