Last Gasp Fire in the Steppe #31 |
||
---|---|---|
(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 44th Infantry Division | |
Soviet Union | 34th Tank Division |
|
Overall Rating, 3 votes |
---|
4
|
Scenario Rank: --- of 940 |
Parent Game | Fire in the Steppe |
---|---|
Historicity | Historical |
Date | 1941-07-01 |
Start Time | 07:30 |
Turn Count | 20 |
Visibility | Day |
Counters | 55 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: 4 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 144 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
---|
Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
---|
Randomly-drawn Aircraft |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Fire in the Steppe | Base Game |
Introduction |
---|
The nighttime escape of 34th Tank Division did not bring all of the formation's troops to safety. On the morning after fighting their way through 16th Panzer Division, division commander Col. I.V. Vasilyev found unexpected resistance and decided to change the direction of his group's attack, unfortunately shifting toward a more stoutly-held sector. The colonel ordered an immediate attack on the village of Bolshaya Milcha, and his tired troops sprang into action yet again. |
Conclusion |
---|
The Soviets attempted to overrun German artillery positions to help ease their escape, and had some success until the gunners knocked out the last of their heavy KV tanks. Vasilyev and his commissar went missing and were never found, presumably having been killed in the attack. Those tankers who could not force their way past the Germans set their vehicles afire and made their way to safety on foot. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
4 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
#31 Last Gasp |
---|
Small scenario, one map, 20 turns, not many counters, no air support or OBA on either side which made for a quick scenario except the Soviet tanks move at a snail’s pace. Germans have three AT weapons that can deal with the KV2 and slice thru the T26 tanks, one Pak38 and two 105mm batteries, supported by two batteries of Pak36s and one 150mm IG with two companies of infantry which all can begin dug in. Placing your units is key, there are natural choke points between the town and woods on the south end of the map. To the north there is another large wood (fields turned woods) but it is not as strong as a position. For the Soviets you have options, split up your forces hoping one or two groups make it off the west edge or concentrate your everything into one large battle group to overwhelm the German defenders. You have more infantry and it you can get the SMG platoons engaged you will have a chance to get some units past the German blocking force. Played with the following optional rules: Overruns and Extended Assault. This scenario would be challenging to play head-to-head with hidden units. |
0 Comments |